gamecherry's Forum Posts

  • Ok, so I deleted the Spritefonts from the layout and the problem seems to have fixed itself. I'll need to play with it a little more to confirm it's gone for good or doesnt come back when I recreate another spritefont BUT things are looking up. Thank you BlackHornet for your solution.

  • There are no effects on the layer or in that layout. I am using Spritefonts though.

  • Hello and thanks for looking,

    I opened up C2 to work on this map and it's not the way I left it. Does anyone know what happened or possibly how to fix it? You can see that the outlines are where theyre supposed to be but the graphics themselves have been skewed. When loaded it appears fine.

    When I try to replace the skewed graphics with the same graphic from the Objects list, it too is skewed but so far, only on this layer in the layout. I cant grab the object with the mouse directly but I can grab it via its outline and it moves around in a diagonal motion.

    I loaded up a bunch of previous capx and this problem goes back weeks....I don't know what to do and Im worried I just lost all that work.

    Update: There's some hope....this skewing effect appears to only be happening on one layer in one layout. I cant simply copy and paste or send to layer, as either way the effect continues...BUT I can create a new layer and re-create the map via the Objects panel. Its a little bit of work but far less work than recreating almost 3 weeks of dev'ing. Fingers crossed it works.

    Thanks for your time.

  • Thank you RBuster and blackhornet for the replies.

    RBuster, I wanted to specifically thank you for not only leading me to an answer but by going above and beyond and creating a capx that was both simple and elegant. Being able to see what was going on helped immensely and I was able to apply it to my code with little trouble.

    Thanks so much.

  • Hello and thanks for looking.

    How would I go about assigning a random number to several items without repeating a number?

    Thanks for your time.

  • zenox98

    Wow, that's almost exactly what I wanted. Too bad there are virtually no game making actions involved....yet. I'm hoping the dev continues work on it. It's a great demo but could be an amazing tool.

    Thanks for the heads up.

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  • Gigatron

    This is really nice. I was asking in the forum for a way to implement Code-in-Complete's js code based on Lou's Pseudo 3D Page and someone pointed me to this plug-in. You did an amazing job getting it into C2. It plays virtually identical to Gordon's original code.

    Are you still working on this? If so, are you going to be adding actions for actual game making?

    Thanks for your time. Stay awesome.

  • Hello all. Im trying to make an Outrun type of game and am having difficulties. I found a great tuorial on coding such a game but it's written in js and, admittedly, I'm a hack and have no idea what Im really looking at. Does anyone here know how to translate this to work in C2? Or what the basic concepts are? Thanks for your time.

    http://codeincomplete.com/posts/2012/6/23/javascript_racer_v1_straight/

  • Thanks, Chrisinfinger. I think that's the solution.

  • hey guys, thanks for looking. Im making a racing game. How would you go about coding the finish line/lap line?

    If the player or AI cross it, it raises the lap count +1 but how would I keep a player/AI from raising the lap count by simply crossing the line multiple times instead of actually racing the course?

    Thanks

  • Thanks LittleStain, that was driving me crazy.

  • Hello and thanks for looking.

    I want coins to burst/explode from an object in the way particles would. Im having trouble. If I assign random(0,360) to the instantiated coin's angle it gives me a random angle every tick as opposed to just a single random number.

    Any thoughts on getting the coin(s) to act like a particle?

    Thanks

  • great solution but the problem I'm having is; when the car bumps into anything solid, it forces the car into a turn. I'm assuming because there's a bit of impact forcing the Angle of Motion to change for a split second.

    Is there any way to mitigate this?

  • you're right! If I crank up the particle rate to 60, it instantiates where it should. I had it at 5 per second. It wasn't obvious to me until you posted it...it makes sense. Thanks man!

  • The particles are in spray and I could position the imagepoint closer but Im worried that if the delay is caused by a slow pc that when played on a faster pc the particle will instantiate correctly (at this point closer, which would be wrong.)