gameasher's Forum Posts

  • I'm having trouble preventing tanks from overlapping or stacking on top of each other when they move. I've tried using the Solid behavior and also experimented with the Physics behavior, but the collisions aren't working smoothly, and the tanks still tend to climb on each other. What are the best strategies to prevent this from happening and ensure that the tanks maintain a proper distance and don't overlap during movement?"

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  • ty very much

  • Hello. I wanted to know how to control the sound.

    Example: I made several shooting machines. And every shot makes the noise of a shot.

    The problem is that since there are so many shots in the game, there will be a loud and annoying noise. How can I control the amount of noise that will be as a result of the amount of shooting.Is there a way to reduce the noise of the shots without reducing the amount of shots?

    tanks

    Tagged:

  • Solid on Pathfinding.

    I can't find a way how to make them not touch each other solid no work for that. When creating a new object.

    Does anyone know how to make them not bump into each other or touch them while they are driving to their destination?

  • ty alot perfact work

  • Hello, I am really trying to do the following without success

    Please need help.

    I do it every 5 seconds to create random an object on the whole screen so far it's excellent. What I want is that in a certain territory it will not affect him.

    That means it won't do randomization on the area I wanted

    Tagged:

  • i will try this ty very a lot

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  • How I'm writing code like this:

    When attack enemy get25% Chance to get 100% higher attack?

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  • thank a lot i will check

  • Any example? I'm do x: random (2000)

    So how should do it ? Player.x+random(2000)

  • how do i can get private lessons?

    For a fee of course .

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  • How do I create an enemy randomly without him suddenly jumping on my player?

    If I create an object every few minutes randomly for example

    random(2000) There is a probability that he will suddenly hurt the player.

    How can I prevent this? And always make sure that I don't suddenly appear in the player's radius