galinthias's Forum Posts

  • 6 posts
  • This is my first game and I'd love to get everyones thoughts on it. It's mostly finished. Just need to add the credits and a few more features. I hope to release it on iOS and Android soon.

    http://www.kongregate.com/games/Matthew ... mbie-state

  • I'm having the same problem. Has anyone been able to figure this out yet?

  • I have a top down grid based game similar to pac man. The player, enemy movement and line of sight is all based on player or enemy x, y. However after I brought the graphics in I changed the image point of everything to 0,0 so the graphics would properly align with the snap to grid function. After changing the image point all of the movement got messed up. For example if I press up the player might go left, If I press left the player might do nothing.

    The reason I changed the image point in the first place was because I wanted my 32x32 tiles to snap within each 32x32 grid square, as opposed to snapping onto the grid crosshairs. Is there a different way of centering my tiles within each grid square that wont effect movement and line of sight? How can I fix this? Thank you for any help.

  • Thank you guys for getting back to me. I figured instead of trying to fix my code it would probably be easier to just start from scratch. So all I need is someone to get my enemy AI working correctly. Here are the specifics.

    -Enemy AI that randomly generates onto maze at start of layout, but never generates within player line of sight.

    -Enemy AI randomly walks around maze.

    -Enemy movement should be smooth grid based up, down, left, and right. No diagonal.

    -If enemy AI is in line of sight of the player, enemy AI begins to chase player at an increased speed.

    -If enemy AI collides with player, player dies.

    -If enemy AI loses line of sight for about 2 seconds, enemy stops chasing player, decreases speed, and goes back to random movement.

    Hopefully someone can do this for me. I realize that their are a number of plugins and behaviors that do some of what I'm looking for, feel free to use them. Not only would you be paid but also get in game credit. I may also hire you for further game development. I can't PM yet, but you can reach me at sinegalproductionsfkc@gmail.com. Thank you.

  • I'm new to Construct 2 and recently started making my own game mainly thanks to various tutorials. The basic gameplay is written however I'm running into a few bugs and general problems I need fixed. It's a top down grid based maze game where the player tries to move their sprite to the end without being caught by an enemy sprite.

    Note: I've already created the basic gameplay, and am just looking for someone to fix some problems so the game runs smoother.

    Budget: a few hundred dollars

    Timeframe: I'd like it done in 1-2 weeks.

    Problems that need to be fixed:

    • Randomly generate enemy sprites onto maze but not in a wall, and never in line of sight of player.
    • Occasionally enemy sprites get stuck or move over walls
    • bug where enemy sprites are programed to randomly move around the map, but for some reason they just stay in a certain area.
    • enemy sprites should move in 4 directions as opposed to 8.

    I also need some help with making the layout grid size match the graphics.

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  • I'm new to Construct 2 and I'm making a maze based game with enemy sprites. I want to have them randomly generate at the start of the layout. But by doing that they often generate in the middle of a wall and get stuck. I also want them to never generate within line of sight of the player. How to I tell it to randomly generate an object at any location on the layout, but never in a wall or in line of sight? Thank you.

  • 6 posts