Hello,
Today I try to open my project and I had this crash report. Do you know I can resolve this crash ?
Thanks for all your response.
Error report information
Type: unhandled rejection
Reason: Error: Unexpected token < in JSON at position 0 SyntaxError: Unexpected token < in JSON at position 0 at JSON.parse () at Object.vF (https://editor.construct.net/r293-3/main.js:912:194) at Pca (https://editor.construct.net/r293-3/main.js:219:293) at Nca (https://editor.construct.net/r293-3/main.js:219:68)
Stack: SyntaxError: Unexpected token < in JSON at position 0 at JSON.parse () at Object.vF (https://editor.construct.net/r293-3/main.js:912:194) at Pca (https://editor.construct.net/r293-3/main.js:219:293) at Nca (https://editor.construct.net/r293-3/main.js:219:68)
Construct 3 version: r293.3
URL: editor.construct.net
Date: Mon May 23 2022 17:18:39 GMT-0400 (Eastern Daylight Time)
Uptime: 34 s
Platform information
Browser: Chrome
Browser version: 101.0.4951.67
Browser engine: Chromium
Context: webapp
Operating system: Windows
Operating system version: 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 12
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/101.0.4951.67 Safari/537.36
C3 release: r293.3 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1080 Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2