FusionJeunesse's Forum Posts

  • 5 posts
  • Hello,

    Today I try to open my project and I had this crash report. Do you know I can resolve this crash ?

    Thanks for all your response.

    Error report information

    Type: unhandled rejection

    Reason: Error: Unexpected token < in JSON at position 0 SyntaxError: Unexpected token < in JSON at position 0 at JSON.parse () at Object.vF (https://editor.construct.net/r293-3/main.js:912:194) at Pca (https://editor.construct.net/r293-3/main.js:219:293) at Nca (https://editor.construct.net/r293-3/main.js:219:68)

    Stack: SyntaxError: Unexpected token < in JSON at position 0 at JSON.parse () at Object.vF (https://editor.construct.net/r293-3/main.js:912:194) at Pca (https://editor.construct.net/r293-3/main.js:219:293) at Nca (https://editor.construct.net/r293-3/main.js:219:68)

    Construct 3 version: r293.3

    URL: editor.construct.net

    Date: Mon May 23 2022 17:18:39 GMT-0400 (Eastern Daylight Time)

    Uptime: 34 s

    Platform information

    Browser: Chrome

    Browser version: 101.0.4951.67

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/101.0.4951.67 Safari/537.36

    C3 release: r293.3 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1080 Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

    Tagged:

  • Yep, with the remote mobile.

  • This is strange. I modified all images to reduce the resolution. The project has less than 100 memory usage but when I did a test with a remote mobile, this still lagging on my phone. Do you know what a miss ?

    I upload the new C3P.

  • Thank for all the information. This resolve my problem.

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  • Hello,

    I try to make a virtual festival where kids can be accessed with a phone with the internet. But I am not an expert with Construct 3 on mobiles and the project have a slow frame rate. I try to remove, FX or animation, but the frame rate is not improving. Do you know how I can improve the frame rate of my project ?

    Thank you for all your answer.

    C3P

    Tagged:

  • 5 posts