Very nice! Much appreciated.
When I saw the per-vertex creation mode, I knew an .obj loader was either already in or on your mind...
Feature-wise, I'd like to request:
-ability to change texture filtering mode as grossrob0 suggested - at least unfiltered and bilinear would be great.
-ability to either take textures from a Construct 2 Sprite or to have the ability for the Triangle3d object to hold images/Animations like a Sprite, with an additional option to load texture from URL (like the one available in the current version)
-ability to have separate front/back textures for faces (for low-poly/stylized stuff)
-mesh animation support, either via .obj sequences or moving vertices via the event sheet... I understand continuously loading .objs may have a performance impact...
-support for .md3 (Quake 3 model format) - it's an old format, but there are exporters for modern DCCs for it, and it supports vertex animation.
-basic per-tri raycasting support. if it's unfeasible, per bounding box will be good.
Anyway, these are just my wishes - again, thank you for the plugin - even in its current version, it's a stable .obj loader with proper depth handling - for which I already have plenty of use.