Fullhouseofaces's Forum Posts

  • 3 posts
  • Hello

    Thank you for the reply vee41.

    I tried using instance variables in the tutorial, i aimed to make the monsters get gradually tougher. However every time i a new one spawned it would have the base statistics and not the modified ones, forcing me to use global variables as a multiplier for their health when they spawned.

    However with what i have planing instance variables would probably work. Once i have something to show for my efforts i'll report back.

    Regards

    Fullhouseofaces

    Edit: Thank you for the advise and encouragement as well GeometriX, hopefully one day i'll tame the idea of arrays in my head.

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  • Hello

    Fullhouseofaces here, wantabe writer and avid lover of gaming. Had a play around on Construct 2 on steam and i must say i'm hooked, its much more intuitive than any of the other painful attempts to break into the world of game making.

    I'll probably be asking lots of questions and making lots of mistakes as i give this game making thing another shot. But it should be interesting. I doubt i could be of any help on here but if you think i can by all means let me know.

    Kind regards

    Fullhouseofaces

  • Hello

    Sorry if this has been solved already, but the quick check i did of the Faq did not provide to much enlightenment.

    I'm having a go at making a text based game, and i want to add some rpg style elements to it such as strength and speed etc... I could put these as global variables but I'm sure i remember from a guide to programming that this was bad practice, so my question is this:

    Is there a more efficient way to record values such as statistics for a character in a game?

    I regret to say that i am a complete novice at this, i know about arrays and my gut tells me that they would be a good way to do it, but my brain seams to go hide in a small hole when i try to get to grips with them.

    Thank you in advance

    Fullhouseofaces

  • 3 posts