Froweey's Forum Posts

  • 8 posts
  • CS2 Plugin version is down dude.

  • Thanks for the help. Turns out that was one of the problems, and also i had the following event: XBOX Live -> Is Signed In -> Request Profile Info which was triggered more than once (obviously), so i ended up moving the action from that event and moving it over to the action for "On sign in success" where it should of been in the beginning.

  • AmpedRobot ^

  • I got it working (somewhat):

    Here's how:

    First i setup my XBOX One as a Development Machine. I was hesitant to do this yet, I planned on doing 100% of development and testing on my Windows 10 PC via Visual Studio 2015 Update 3, but gave this a shot, and when i did following these guides:

    docs.microsoft.com/en-us/window ... activation

    docs.microsoft.com/en-us/window ... t-accounts

    docs.microsoft.com/en-us/window ... ng-started

    docs.microsoft.com/en-us/window ... ment-setup

    (Links not allowed with my current rep it seems, hopefully this link is visible: pastiebin.com/5a7155c3bb3dd)

    Things started working, including XBOX Live Sign-In and Gamertag retrieval. I wish Microsoft had just one article, but things are spread so broad apart that it makes things a bit more difficult to follow. That being said, setup your XBOX One console for development, then log-into your Microsoft Dev Dashboard and click on the button under your apps XBOX Live Creators Program screen labeled "Test" to propagate the changes to your xbox. Then make a new account on xbox.com for testing. Then on your XBOX Console add an existing new test account, yes the one you just made on xbox.com. Make sure its check-box is checked (enabled). Then under the Remote Access portion of the XBOX One Home app click Remote Access Settings and setup basic authentication so you can visit that portal on your development machine.

    Finally, make sure you're exporting your project to the location on your hard-drive you think you are, i made a mistake and was exporting my project to ~/Desktop rather than ~/Documents, only to further confuse myself and waste time, hopefully this won't happen to you, so double-check the export path.

    I also have been binding my App Store details with the generated VS Studio project every time i export the project. I noticed i needed to do this every time i export my project, maybe im doing it wrong? Who knows, but hey it works. Also make sure to uninstall and reinstall the XBOX Live nuget packages every time you export your project, i know its annoying, but it works.

    Finally, select Local Debugging and it should work on your Windows Dev Machine and remotely (via Remote Debugger) on your XBOX One.

    Hope this all makes sense, excuse the grammar mistakes, its late and i typed this up in a hurry.

  • I'm far from qualified to help given my little working knowledge of this engine, but this seems out of scope of the engine and feels more like something you'll need to investigate via plugins or the Javascript SDK plugin.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm trying to properly setup an automatic XBOX Live Sign-In procedure via Construct 2.

    The idea is, once the game is launched and the player presses A or Start on his XBOX One controller, it should prompt the user to Sign-In using their XBOX Live Account.

    I'm able to test this on my Windows 10 Development Machine via Visual Studio 2015 Update 3, and when i click on the Button object it signs the user in properly most of the time (80%), other times it signs the player in but doesn't update the relevant text objects string value with the accounts Gamertag. Another thing is that XBOX Live Sign-In is NOT working when i test my game on my XBOX One Dev Console. The Sign-In overlay pops up and quickly disappears. But the main problem is that i keep getting spammed Error Dialog exceptions as shown on the following screenshot:

    Here's how my main menu's event sheet looks like, don't mind all the unnecessary debugging Text objects I placed:

    Thanks for the assistance, and excuse the grammar, I typed this quickly.

  • Are you using Construct 2 or 3? Are you testing on your game on your Windows PC or XBOX One?

  • I am also receiving the same XBOX Can't Sign In error when debugging my game via Visual Studio 2015 Update 3. Do I need to Remote Debug my game on my XBOX One machine running on dev mode?

  • 8 posts