FrostM's Forum Posts

  • Thanks, i will look into everything now

  • Did you uncheck Rotate object on the pathfinding behaviour ?

    Yes, everything is unchecked, here it is the image

    Tried Rotation Speed to 135 or something like that, nothing

  • Wow, looks awesome!

  • I have a pathfinding enemy with line of sight, when it sees me it follows me, when its close, it attacks etc /all very simple) but when i change side and he is following me he doesnt flip, he keeps going upside down and i just dont know how to keep him looking straight, any suggestions?

  • I did it with PayPal, worked perfecly, and is very safe but i see is blocked now in Russia, damn, sorry man.

  • Hi, sometimes and randomly the game controls go crazy and they change randomly. For example my regular JUMP i press X, but after the bug is SQUARE, and so on. Very strange

  • Ok i will try it again to see if something changed

  • If i remove the X button is down set chargeshot to 0 in the template (website template) and works partially, nos spawn the desired big bullet but without the holding time and with a normal bullet

  • Hi there forum!

    I found something very strange... in the Charge Shot example, when you are charging the shot to shoot a BigBullet (holding the button to charge), with the keyboard it works but with the gamepad doesnt work at all, try it yourself and please tell me im not going crazy with this. Thanks.

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  • > > Is all in the same layer and same layout and same everything

    >

    > Maybe you can just move tilemap instances one relatively to other? If tilemaps are not ideal same tilesizes then push it few pixels forward/backward

    Ok i finally got what you were saying (English is not my primary language and im trying my best here) and it works. THANKS A LOT

    Just thought there were a better solution like... i dont know... adding image points to the tiles, so i can put one on the top left corner, so then it fits.

    and how could you make it better?

    Oh, thanks for asking. I would automatically select the tile in the editor, ready to paint, because if you select it, you want to paint with it, or at least double click to make it faster or more intuitive.

    Ah ok, thank you

  • > Is all in the same layer and same layout and same everything

    Maybe you can just move tilemap instances one relatively to other? If tilemaps are not ideal same tilesizes then push it few pixels forward/backward

    Ok i finally got what you were saying (English is not my primary language and im trying my best here) and it works. THANKS A LOT

    Just thought there were a better solution like... i dont know... adding image points to the tiles, so i can put one on the top left corner, so then it fits.

  • > Is all in the same layer and same layout and same everything

    Maybe you can just move tilemap instances one relatively to other? If tilemaps are not ideal same tilesizes then push it few pixels forward/backward

    i will try to figure that you say that i dont understand at all since im new to tiles and having a hard time with the logic, in part having to select layer, then the tiles, then the tile drawing thing,... could be done better

  • All tiles should be on top of each other placed on the grid since is all the same but doesnt

  • Is all in the same layer and same layout and same everything, they justo dont fit together even os everything the same

  • hi there Construct community, i have an issue thats probably very easy to solve but i dont know how... the issue is with tilemaps. Some tilemaps i add fit the grid perfectly (all 32x32) but some dont align correctly to the other tilemaps, the end up on and different level and i dont know how to do this, i posted an image to better solve my problem. I am at a loss

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