I have a small issue

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  • I have a pathfinding enemy with line of sight, when it sees me it follows me, when its close, it attacks etc /all very simple) but when i change side and he is following me he doesnt flip, he keeps going upside down and i just dont know how to keep him looking straight, any suggestions?

  • Did you uncheck Rotate object on the pathfinding behaviour ?

  • Did you uncheck Rotate object on the pathfinding behaviour ?

    Yes, everything is unchecked, here it is the image

    Tried Rotation Speed to 135 or something like that, nothing

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  • > Did you uncheck Rotate object on the pathfinding behaviour ?

    Yes, everything is unchecked, here it is the image

    Tried Rotation Speed to 135 or something like that, nothing

    I've had a couple times where another behaviour, such as the bullet or the moveto behaviour, their rotate object option got in the way. -_-

    Try disabling set Angle

  • Thanks, i will look into everything now

  • After toying with everything, enabling rotate makes it that the attack animation at least points at the player, not backwards like before, so thats something, a step forward, thanks Lennaert

  • After toying with everything, enabling rotate makes it that the attack animation at least points at the player, not backwards like before, so thats something, a step forward, thanks Lennaert

    One step at a time ^_^

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