fredriksthlm's Forum Posts

  • i use a boolean, "popup".

    when set only buttons in popup works. other buttons only work with boolaen not set.

  • I can see that the latest versions of the Admob SDK now has a dependency to the new Consent SDK. So the Admob plugin needs an update. The old consent SDK is marked with a red warning and Google says it is not maintained any longer, at all.

    There are also new updates to the Admob SDK, v8 for iOS. and the release of v20 for Android will be released any day now.

    In my Admob console I get a "hint" that my apps do not fully comply with all new iOS 14 requirements, and I see in the release notes that Google now added some additional SKAdNetwork thing a week ago.

    developers.google.com/admob/android/rel-notes

    developers.google.com/admob/ios/rel-notes

    In the new ump SDK for iOS the EU ad consent is part of the IDFA

    developers.google.com/admob/ios/privacy

    So which versions does the current Mobile Advert use?

  • in the project settings you can decide if the game should be paused when unfocused or not. when you are doing your testing

    you cannot change your actorNr, that would mess up everything. every user has a set actorNr.

  • > construct.net/en/make-games/addons/255/dropshadow

    >

    > This is an effect, but maybe not what you want.. not offset.

    >

    > I guess someone could quite easily re-write this to be an offset instead of this

    Thanks. I already have and use this here and there but this is more of a perspective shadow with very limited blur. I meant more like the simplest drop shadow effect that any graphics related software has, also CSS, Unity, Powerpoint, MS Paint ... (well not really MS Paint)

    Yea I know, but as said I believe you can amend the effect.fx file and change the blur values and the distance/offset on the shadow.

  • construct.net/en/make-games/addons/255/dropshadow

    This is an effect, but maybe not what you want.. not offset.

    I guess someone could quite easily re-write this to be an offset instead of this

  • you can set a 'trigger once' if any of those three are set: PERSONALIZED, NON, AD_FREE.

    That event will trigger when the user changes his consent (from UNKNOWN which is the status when the app opens for the first time)

  • I have added the issue, as requested, here:

    https://github.com/Scirra/Construct-3-bugs/issues/4672

    But I think it's OBS that's outdated, not Construct. But it's not just OBS Project. It's also Streamlabs OBS.

    Try to turn off worker mode instead of changing script type.

  • This will break so many projects when it's removed. Oh gosh

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  • but when first player leaves everything is lost, everyone loses connection. What can I do to stop "main lobby" from shutting down?

    This is wrong. When the master player leaves another player becomes master

  • you will only get ads after the game can be selected in admob, which can take up to a week after the game is released in app store. (at least that's how it always worked for me)

  • is the game released and you can find the actual game via Admob console? where you add the app

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  • ashley has filed a bug to cordova, but the bug report seems pretty dead. github.com/apache/cordova-android/issues/1106

    I had to download and start using Android Studio.

    there is no error with the back-button events, but with the regular cordova splash plugin it won't work. So I guess many people stopped to use the regular and started to use the unofficial fork

  • this is unfortunately a very well known issue :(

    For me the only way of solving this is to export with Android Studio and comment out one line (103) from the splash plugin. then it works fine.

    there exist a fork of the plugin as well, but then you will need to build the apk with cordova on your own.

    If you use the C3 exporter the back-button don't work (only work if you unfocus with home-button and go back)

  • then you are not exporting an apk.

    you are exporting something else, maybe a cordova project or a html export..