FredFors's Forum Posts

  • The current launch plans are to sit on the finished product by Q3-Q4 of 2013. I've even scoped it to be complete a few months before that, but things always takes longer than expected :)

  • lwgames Thanks! The artstyle is actually very similar to a student project i did a few years back, before Limbo. But yeah, its safe to say its similar, I'm really just adding alot of varied colors and very different gameplay from Limbo :)

  • robert The event went above all expectations! We had thousands of visitors, as well as a few dozen journalists and press representatives. It was a great success, and very positive reactions to the prototype i displayed at the stand.

    For more info and a few images check out this blog post, or see the games Facebook page!

  • Ahh, yes thats about it. Seems that i had other instance variables overriding any changes i did to the jump mechanic as well. Thanks!

  • Hey! I'm a bit stuck when it comes to tweaking the jump mechanic within the platform behavior. I would like to change the "trajectory" of a jump, kinda less up/down, and more force to the right/left.

    See illustration here!

    Right now I've tried to boost the player objects' X Vector, and also the preset platform behavior settings - with no luck.

    Any ideas? Its kinda urgent!

  • Hey! I stumbled upon a nice article regarding where you can sell your game, and I'd like to share it.

    Its a nice list, complete with approval methods and time, pros and cons etc. Of course, this is based on offline .exe applications.

    Check out the article here!

    In addition to that, if your game is exceptional - perhaps there are possibilities with Humble Indie Bundle and Indie Royale.

    To add to the thread, do you think it would be optimal to release to as many channels as possible to max out your reach, or focus on a few? If you plan on releasing your (.exe) game, whats your plan?

  • I considered it at one point, but after some research i ended up on leaving the idea. Basically becuase you have to make a specific type of game that matches Kongregates audience.

    Instead I'm pursuing a "regular" release, standalone .exe for sale through channels like Steam, Desura, Gamersgate, LittleIndie etc. However, it all depends on what kind of game we're talking about :)

  • I have no experience with Kongregate, but i recently read this. A nice perspective on it! Allthough, it seems that your content have to be of top notch quality and polished to get noticed.

  • Yeah, posted this over 2 months ago :/

  • Just wanted to share a little update! Deluso will be featured among the most known indie-games currently in development (in Norway) at Norways biggest gaming convention! This is an arrangement like E3 and PAX, just at a smaller scale. You can read more about it here!

  • Hey man im up for it aswell if you'll take me on! :D

    Sounds good! Send me an e-mail, and you'll recieve a notification when its ready :)

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  • Welcome and have fun!

  • Thanks fellas. I'll be needing your e-mails, so send me one :) Then you're on the list and will recieve a notification when its ready!

  • It would be quite awesome indeed, but not viable for PS3/360, nor Scirras schedule i would assume.

    Maybe a better goal would be to look at the next gen consoles (PS4, X720), and look at oppurtunities for Construct 2 to support them in some way, as they're about a year from being released :)

  • I'm not sure if i understand you correctly, but basically this is about "export to exe" for linux/mac.

    This is an addition that would complete all my needs! This would also streamline support of standalone versions of a game, and even open for channels like humblebundle for quality games.