FredFors's Forum Posts

  • Ahh, thanks!

    Here's the result by the way. Just a simple image centered, and an altered bg color :)

  • Hello!

    I'm trying to figure out how to create a custom background image, to put behind the HTML5 Web exported project on a website.

    Its probably just a simple snippet of code needed. I've tried different things, but cant seem to get it right.

    I've been editing the index file of the exported project - where I've managed to set the background color correctly, but cant put my image centered and behind the game window itself.

    Edit*

    I feel stupid now, I was putting my code in the wrong place. The code needed was:

    <style type="text/css">

    body { background-image:url(imagename.PNG); background-position:center top; background-repeat:no-repeat }

    </style>

    withing the body section of the index file.

  • Hello,

    I'm looking for someone with the technical skills/expertise needed to create a third party plugin for Construct 2, targeted to a simple, specific API.

    It is not too extensive, and only related to Highscores (and potentially Billing and Virtual currency). All documentation regarding the target API will be made available, and further support provided.

    We're looking at a $200-500 USD compensation for the work.

    Send me a PM or an e-mail at fredrik(at)monomanio.com if you're interested!

  • thehen - Just wanted to say that I've done some massive changes to the game, very much based off your feedback!

    Check it out over at Clay.io

  • Ahhh this is so good, really addicted. I've filled up the high-score table haha.

    Some constructive observations:

    - I'd like to see the weapons 'power up' before firing so I can be more strategic where I jump. A purpley red glow that gets brighter just before firing would fit in nicely with your palette, whilst still drawing attention to them.

    - I found slowing down time to be more inhibitive so I never used it. With the purpose of jumping continuously, you're always looking to jump on the next platform, but this slows them down. I'd lose that ability personally.

    - To add urgency to having only one life, if the UI could throb and some sound plays. I could see myself jumping around in a frenzied panic if that happened.

    - There's a deep satisfaction in nearly dying and then being able to get back to full life. I think you could play on that if you spawned more life pickups when on low life.

    - I found myself going from three lives to none very quickly if getting hit by a lot of stuff at once. Adding a longer period of invincibility after getting hit should fix that.

    Really great game, I got properly sucked in :)

    Thanks for the feedback! I'm gonna go straight to work altering it based on your feedback.

    The time-slow seems to be counter-intuitive indeed. It was something i added towards the end of the jam, just to have "a cool feature", and the game wasnt really balanced around it at all. It feels "slap-on", and i dont use it myself - which should have triggered me to remove it or alter it!

    Will upload an updated version later today!

  • Just a heads up!

    The game has been slightly improved and balanced, and is now playable over at Clay.io! Check it out, it supports achievements and leaderboards!

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  • Dont know if this is an issue with the C2 core, or the Clay.io plugin i installed, but i'll report it anyhow. Shortly after i installed the Clay.io plugin, i get the following error message when starting construct.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 254

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 115 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    Probably the plugin, but not sure! Ashley robert austin

  • Thanks for the warm comments guys!

    teerex - Yeah that was an issue, but now I simply changed the input to another button. Should have thought about it earlier though, considering the screen size!

    jayderyu - Thanks for the feedback. Yeah sometimes things doesnt have to be complex. And you might say i specialize in utilizing limited color palettes for my games :)

  • linkaevolution Thanks alot!

  • scaciga Thats pretty nice! Thanks for sharing.

  • Just out of interest is it possible to allow the player to choose which keys he wants as in most retail games.

    I'm not sure how i would achieve that, but as an alternative I'd create a few control schemes, associate each with a global variable, and let the player choose which of the schemes he wants to use.

  • Hey! Another Ludum Dare is over, and I'm glad i participated once again. It has been an awesome event, and i clocked in around 16 hours of work this time, with alot more knowledge in my backpack!

    <img src="http://i98.photobucket.com/albums/l268/Erachon/mainSS_zps18eda4d4.png" border="0">

    Click here to play! - Click here to see the LD entry page - Click here to learn more!

    <font size="5">

    Subscribe to Construct videos now

    </font>

    Worked alot on tweaking the controls, getting the double-jump right, and the slow-time mechanic. It turned out fine, and i hope you enjoy it! Use "Esc" to return to the menu, or "R" to restart the level.

    Whats your highest score?

    *Update*

    The game now supports highscores at the Scirra Arcade! Click here to play!

  • Looking good! Will test it later :)

  • Looks like a very promising and beautiful game: really looking forward to playing it!

    Thanks! Stay tuned for updates :)

  • Very interesting indeed!

    Made me recall another GDC lecture; Evoking Emotions and Achieving Success!