imhotep22 mekonbekon Thanks for your resposne, so it's the same standard across all game engines, since I learned some of this from another engine. Shrinking the object, despite it's tiled size, below 2048 did appear to solve some problems, although it could have been another change I made. Turning the touch screen buttons bigger did solve some of the pressing problems I mentioned. Yeah, I didn't know aboiut the debug mode since the last engine I used didn't have it, so thanks for that tip. Thank you for the links as well.
I noticed during device testing, the HTML5 version will sometimes have some sprites as black boxes, as well as the android version, but a "web2app" version of the game ran fine on android, with no missing frames.