Fortyseven's Forum Posts

  • 7 posts
  • hm... so if i buy a personal license on steam would my " personal copy" of construct 2 be available without using steam? coz i don't understand why price is so different

    I'd also like to know the answer to this -- I was about to pull the trigger a personal license last night, when I realized it wasn't clear how this would work. :P

  • t probably got lost in the site re-design like ramones suggested then, it would appear you have to wait until Tom can sort this out Sorry for giving you the wrong impression, I hope you didn't spend too much time on it!

    Ha! Nah, only about 20 minutes or so. But hey, on the plus side, I received a fairly decent tour of the site. ;)

  • Sounds good. Just wanted to make sure I wasn't running around in circles for reasons other than my own. ;D

  • It does, and that's very helpful. I probably wouldn't have figured out the "wait 0 seconds" hack on my own. :P I forgot that I was just starting to experiment with passing the UID when I wrote this, so at least I was on the right track. ;D

    I really didn't know how to work with "picking", but I understand it now, and have started to get it working properly.

    Thank you! :)

  • Is this badge something that can still be achieved? I got to a certain point and now I'm not sure if I'm simply dense, or if the website changed and it no longer worked. :) Figured I'd check before soaking any more time into it. ;D

  • Yeah, I really should have just posted a link to the .capx to begin with: dl.dropbox.com/u/6964418/astrosmash.capx :P

    The "ASTEROID" is literally called Asteroid, and inside it's group in the Main Events file is a SetRandAstCol function. If there's a more "C2" way of doing what I'm trying to do (set the caller to a random color), I'm interested.

    Thanks in adavance!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey guys, evaluating Construct 2 for use in future projects, and I'm attempting to implement a version of the old Intellivision favorite, "Astrosmash!" in it. It's been surprisingly easy to do, and I'm having a blast, however I'm having trouble understanding what's going on in one particular spot, so I figured I'd ask here.

    I have an ASTEROID sprite object.

    Inside its onCreate callback it's calling a FUNCTION (of the new object type that was just added) goes ASTEROID -> Set effect "Set Color" parameter 1 to 255.

    Now, I know I'm just referencing "ASTEROID" inside the function call, but it doesn't seem to affect the ASTEROID actually doing the calling. It does seem to work, however, after *another* ASTEROID is spawned.

    Do I need to pass some sort of reference to the ASTEROID calling the function?

    This is kind of frustrating, because this would be easy enough to figure out in a traditional language.

    If I need to link to the project file, if this isn't clear enough, I can do that easy enough.

    Much thanks, gang.

  • 7 posts