fongka2's Forum Posts

  • Why not use the Multiplayer plugin?

    Too late..

  • .......

    are you using google translate??

    just don't know what you saying

    ask your friend to be your translater

  • Are you really running a server from a C2 game? Using WebSockets usually means you have a seperate central server. It shouldn't matter if the client hangs when switching tab.

    Yes

    becoz this is a big online game

    C2 game<>websocket.jar<>C2 server

    this is my plan

    and working very well

    player can't cheat

  • Thanks, I will go back in and look through the settings.

    I was slightly concerned as it could be played on a nexus and htc one but I tried on several samsung phone/tablets and was the same for all of them.

    i suggest you just set all support!

  • no net banking facility ? what will be the charges if I pay vide Credit card or net banking

    you should ask your bank about this

    scirra only take the Product price

  • if player got hit then

    set value(player.oldY)to(player.Y)

    set player.bullet.angle to 270

    set player.bullet enable

    if player bullet=enable & if player.bullet.angle=270 & if player.Y - player.oldY > 100

    set player.bullet.angle to 90

    if player bullet=enable & if player.bullet.angle=90 & if player.Y = player.oldY

    set player.bullet disable

  • Sorry i don't know what you want

    maybe can you upload your capx

    and i help you make it "Normal"?

  • if victim on collsion with zombie & zombie.x-victim.x>0 then

    victim.x +30

    if victim on collsion with zombie & zombie.x-victim.x<0 then

    victim.x -30

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  • Hi,

    I would like share my thoughts about how handle this. The game idea is like a Risk game.

    Q1

    I have a map with many regions.

    What is best? Each region one sprite or the whole map as background and on top transparents sprites for each zone?

    Q2

    The user touch one region and I need select the destination regions from the touched region.

    The destinations should be selected in function of the action points (AP) that the player left available.

    For this I think this approach.

    1. Create an array for each region where the values are the posibles destination regions.

    For the posibles destinations I need store the AP that must be required to enter into and subtract from the player AP.

    2. Only highlighted regions can be touched, so I think put a variable that is put to true or false to examine if is posible touch it.

    3. If the movement is posible move the player chip.

    How is best to create the arrays? for each sprite? or globally? I guess that is better globally to share positions but then I have the doubt about how identify each sprite ID when the player touch it.

    Thoughts?

    Salut,

    Josep M

    frist..i don't suggest to use arrays,you may try Dictionary or just add new value on every region(suggest this)

    You said your game's region will have Different(Can touch/Can't touch)..so"Each region one sprite "

  • you need to wait....

    about 3-6hr

    and plz change your setting "phone support list" to all phone

  • you need Credit card(VISA/MASTER)

  • It would waste battery on mobile devices if this was widely used.

    The Multiplayer plugin is the exception - it can keep running if you are the game host, since otherwise it would kill the game for everyone connected - but apart from that, it's probably just obnoxious to the user to have a background tab keep consuming CPU and battery power.

    I use my own design java websocket for my big online game

    i make it about half years

    I hope I can set background running myself

  • You can't. Browsers and Ashley have disabled JS execution when the game doesn't have focus. I totally agree though. I would prefer to set any of my network games to be still running even in the background.

    OMG...

    this is really really suck!!!

    can SCIRRA just add a setting for user to enable background running?

    without this

    i can't done my Online Game

    Ashley

  • I user wav, which was automatically converted. But the problem persists, try using the original game "Space Blaster" Scirra and the same problem occurred.

    I will try to lower the wav quality to 16bit and 1600Hz .

    im sure the Problem=/= sound quality

    maybe Platform tool issues?

  • Hello!~

    may i ask how can i keep my app running background?

    (player keep moving when Websocket.io)

    1:nodewebkit

    2:crosswalk@android

    3:ios browser

    Thankyou