About Anchor/Viewport laggggggggggg

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  • 4 posts
  • http://hkfcp.com/ttt

    here is my game(Casually enter ID&PW)

    i feel some lag on Anchor/Viewport when player moving

    just me?

  • I couldn't load the game but I suggest you to try to search about doing a layer with a parralax of (0, 0), this should eradicate lag (I think the manual precise that anchor behavior is meant to be used on layer with (0,0) parralax)

    Edit: I see it now, DOM Elements (button and textbox) are not actually drawn by C2 inside the canvas, they are on top, and so I do not think moving them in a non laggy way is doable, could be wrong though.

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  • I couldn't load the game but I suggest you to try to search about doing a layer with a parralax of (0, 0), this should eradicate lag (I think the manual precise that anchor behavior is meant to be used on layer with (0,0) parralax)

    Edit: I see it now, DOM Elements (button and textbox) are not actually drawn by C2 inside the canvas, they are on top, and so I do not think moving them in a non laggy way is doable, could be wrong though.

    textbox is very good not lagggggggg

    but the UI(image/button)=lagggggggggg

  • Same problem/ Did you find answer?

    • I try to update with X with ViewportLeft every 0.01 second (have same problem)
    • Anchor (have same problem)
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