fongka2's Forum Posts

  • fongka2

    See this tutorial: https://software.intel.com/en-us/html5/ ... ordova-app

    thankyou so much..

    I have seen this before you give me the link

    ...but still can"t get it

    im going to crazy....

  • How can i add cordova-plugin-local-notifications-master on IntelXDK please

    I try about half day

    And idk how ...

    any good Samaritans can take a youtube vdo= (F6@C2 > Android(crosswalk)> open intelXDK > load C2 project > Build) plzzzzzzz

    there is no way let me install plugin

    [attachment=0:brn4q4zh][/attachment:brn4q4zh]

  • Cipriux

    Good suggestion, Facebook and Twitter integration will be great works.

    I'll look into positively but wait some time until more priority works end.

    Thanks very much for your using Phonegap Admob well.

    He is right..Facebook Plugin=many people expected(ME+1)

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  • > Hello, I'm buyer of your Plugin. Please reply my email. Btw you do very nice work

    >

    who have you emailed? i haven't received any PM's from you on this site. Thank you for the compliment!

    fongka2

    Transparent textures are supported, however you must adjust the settings for it to work properly. There is an action for materials where you can control transparency/opacity options. I believe you must enable transparency while leaving the opacity at 100% for the alpha map to work properly. You can also set an alpha test value or a blend mode on the material. Transparency in 3D can sometimes turn out weird because of the way the rasterizer works. Let me know if you need more help!

    nonono...I know how to set object full Transparent

    but what i need is part of Transparent

    like windows=Transparent,door= not Transparent

    i made transparent part 3dsmax

    but seems not support your plugin

  • > QuaziGNRLnose

    >

    > Tried the "Simple Scene Demo" capx, export to Cocoonjs without minify option enabled and got error. Will you support CocoonJS in next update ?

    >

    Supporting CocoonJS is not planned, only web and desktop are supported. The performance of mobile platforms isn't quite good enough with three.js from what i tested/researched to bother putting the work in to support CocoonJS at the time. My policy is to rely on mobile web developers / phone developers to work out their end of WebGL support rather than have constant trouble and endless / impossible work supporting them. This may change in the future but right now its not planned.

    Try crosswalk,My crosswalk working good

  • I bought this a couple weeks ago. So far it seems interesting, but I have a question.

    Is there any way to texture an object using a texture generated at runtime (instead of just files that are pre-imported?). Specifically, is it possible to use a texture from CanvasSnapshot? Like, let's say I wanted to let the user draw an image, and then plop that texture on a cube. How would I do that? I've tried just putting CanvasSnapshot into the "Load an image file" event, and it doesn't give me the "File not loaded" error I usually get when I don't specify a correct filename, but my texture doesn't show up either

    It is so easy...Just like 2D

  • [attachment=0:22zapida][/attachment:22zapida]

    well...is it not support object's Transparent?

    What i see is transparent regions turn to black

  • > QuaziGNRLnose

    > and what about possibility to put object directly through editor? Will it be after new update?

    > thank you

    >

    yes the collision detection can only be done using the layout objects (which are editor placeable), which is what the update consists of.

    Will you add 3D collision detection?I don't think i need layout objects collision detection(I can make by myself)

  • Can't belive plugin now all free

    This is a great news

    so...Thankyou!

    [attachment=0:26ymfd9q][/attachment:26ymfd9q]

  • You can use Phonegap Barcode plugin now freely. :

    Yes,ofcoz i know now

  • omg!!!!!!!!!!!!!!!!all plugin support crosswalk!!!!~!~!~

    Will you make a Offer Package to buy all of plugin with a low price?

  • [quote:2ou0ptxk][quote:2ou0ptxk]

    It'll depend on what scale your game is set to and where the camera is, so you'll have to figure something out

    My game is full screen and using[attachment=1:2ou0ptxk][/attachment:2ou0ptxk]

    I have no idea how i know where is my mouse.x/y at Q3D

    =============

    Set text.text = floor(Q3D.objX(Q3D.id("1pig")))&"|"&floor(Mouse.X)

    [attachment=0:2ou0ptxk][/attachment:2ou0ptxk]

    try using mousex*0.001, it should scale things a bit better. If you want to use your camera to match constructs coordinate system you'll have to set it's X,Y position to the scroll position, and make its distance from the "xy plane" based on the fov and window width so that the view frustrum precisely fits the edges of this square in the 3D world, the math may be a bit difficult if you don't have a good grasp on trigonometry. Everything is set up this way by default in the update im working on.

    oKay,so now i should stop my project,and wait for update

  • > how can i Conversion mouse.x to world.x??? thankyou

    >

    It'll depend on what scale your game is set to and where the camera is, so you'll have to figure something out

    My game is full screen and using[attachment=1:wt9exw2c][/attachment:wt9exw2c]

    I have no idea how i know where is my mouse.x/y at Q3D

    =============

    Set text.text = floor(Q3D.objX(Q3D.id("1pig")))&"|"&floor(Mouse.X)

    [attachment=0:wt9exw2c][/attachment:wt9exw2c]

  • how can i Conversion mouse.x to world.x??? thankyou

  • > any idea i can

    > "Impact Detection"?

    > like 2Dche@C2's collision with object?

    > i saw tiny tank can!

    > but i not found any way to do it

    >

    The update which i'm working on has collision detection

    Tiny Tank uses collision detection coded with events that is very complicated, but is very slow compared to what will be used in the update. I'm not releasing the tiny tank capx, for various reasons. Your best option would be to wait for the update which should be available in 1 or 2 weeks.

    Very exciting your update

    collision detection is one of "MUST" function for making the game