fm4fanAT's Forum Posts

  • blackhornet THX

    1. solved

    Anchor Works - I have no clue why I should use the left edge, but it works

    2. solved

    The else would also trigger all the time, but on touch end works great (I would have sworn that I tried this first - but apparently not)

    3. Yes - could be a driver issue (Nvidia 960)

    Only in Edge on my Desktop there is a gap but also in the Construct 2 application (very annoying)

    No gap on my Notebook (Intel 4600), Ipad (Safari) but NO gap in Chrome (Desktop)

    Edit: made an export so you test for yourself http://ifthenco.de/test/1/

  • Oops - I uploaded the wrong document

    here is the right one https://www.dropbox.com/s/vi12g1sxajzkw ... .capx?dl=0

  • Here is a post that should be similar (lower half)

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  • Hi,

    I have a 3 part question / small problems

    1. I don't understand the anchor behaviour. It works perfectly on top left corner, but not on the other ones. See capx where I placed two of them - where the first gets distorted, the second one doesn't even show up.

    2. I want a sprite to change state when I push it, but I am not very happy about that if I am not over it that it always triggers an action. Tried to nest it and combine it with other conditions, but didn't find the right combination

    3. My solid sprite objects had a seam (gap) when I put them together - after switching to another computer everything was fine - but please tell me if you see gaps with the black or white sprites

    here is the capx

    https://www.dropbox.com/s/s6yaa396y98w1 ... .capx?dl=0

  • Hi, I am not a lawyer so don't count on it that following is accurate

    it all depends on the country - so I don't have any clue about Iran, but I think a lot of smaller celebrities would avoid going into a legal battle with an Iranian citizen (except of course he is from Iran himself).

    If you put your stuff on sites like google play then, if you get spotted, they will take down your game or even your account. Also consider that if you host it the laws where the hoster has its servers or company will also be an issue.

    By law it doesn't matter if it's free or not (especially European law), but in practice this makes a huge difference.

    If it is comedy you are better off - here there are a lot of laws to allow you to do stuff to public persons as long as it serves comedy (especially US, but also Europe).

    The official way would be to contact the management of the person and ask. But there is a slim to no chance they will say yes without some huge demands.

  • tutbarao how did you manage to get over 4000 rep points. That is almost as much as zenox98 - and there I know how he got it.

  • There was basically the same question yesterday.

    Here you find also some response to it

  • Hi,

    you find it in the same place where you add sprites and text objects

    There are all kind of plugins like touch/keyboard/sound that you can add

  • looks really great - http://overlap2d.com/

  • Does something speak against a pin behaviour?

    p.s. nice looking graphics

  • With whack a mole games you usually have the hammer attached to your mouse.X and Mouse.Y (every tick).

    And when you click you start the hammer down animation.

    On mobile its something like

    touch > on touched object Mole | system > create object > Hammer x=Touch.X and Y=Touch.Y

    this should start an animation where the hammer falls and after animation end destroy hammer (maybe with a wait action in between)

  • You basically solved the problem with your title

    depending on your eventsheet you can add another condition system> every x seconds

    otherwise there is the system > wait command

  • Davemon

    oops forgot about the "is overlapping" -

    that's definitely the easiest one (if it's ok that som bullets are skipped)

  • It's almost a regular platformer shooting/fighting game

    Your vacuum weapon has a very limited range (almost a sword) - so here you just check if your opponent is close enough, but the dying animation is a little bit different.

    And when you release your enemies again it's a weapon with some (a lot of) behaviours attached to your big bullets you create (a little bit like the turtles in Super Mario).

    Here is a fighting tutorial that is long but will help you a lot

    Subscribe to Construct videos now

    And here an old school 8bit platformer tutorial