fm4fanAT's Forum Posts

  • the simplest choice is the choose function

    eg. "on start of layout" "set text to txt_box" "choose("a","b","c")"

  • https://www.youtube.com/watch?feature=p ... jXOY#t=176

    This video shows a way more complex solution than you need - but with this you get the idea

    easier for you, because it's closer to your question is - make a new project and choose "bouncing bullets"

  • I think what you are looking for is

    add Event | Gamepad | compare axis where you can compare e.g. the left X axis (-100 to 100) so you know if walking right or left (and then set obj_player) to mirrored or not.

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  • Hi,

    it's hard to tell without knowing your capx

    but I try it anyway:

    lets say you want to subtract 1 life on touch then it is important not just say "on touch" (here it would affect all enemies). You have to take "on touched object"

    with the walk left/right I have no idea what went wrong - so here a solution that works

    in this example you have to give the enemy a bullet behaviour, an instance variable "WalkingLeft" to false (if they start to the right), and an object they can collide with

    obj_Enemy > on collision with obj_Wall

    subevent: obj_enemy | is WalkingLeft || obj_enemy | bullet speed = -100; obj_enemy || set WalkingLeft to true

    subevent: obj_enemy | is NOT WalkingLeft || obj_enemy | bullet speed = 100; obj_enemy || set WalkingLeft to false

    hope this helps

  • Are you looking for this?

    Subscribe to Construct videos now

    it gets even better

    Try it out here (Chrome recommended):

    http://egoant.com/dev/speechcommander

    You can download a copy of the .capx file from here:

    http://egoant.com/dev/speechcommander/S ... mander.zip

  • What you are looking for is the sine behaviour

    how to apply it:

    add to your bullet_sprite a bullet and sine behaviour

    now in the sine behaviour change the movement to vertical and magnitude and period (e.g. period 0.5; Magnitude 200)

  • I'm in the same situation here, but it's pretty clear for me.

    Should C3 arrive next month (and as it looks it will not):

    I'm pretty sure there would be a grace period. And even if not - I think the upgrade will be affordable.

    Another option: wait for the Steam summer or winter sale (in the past C2 was in there). But summer is still far away and if you plan to make your game you just have to decide if you can live without groups, export options, ...

  • part12studios Have you tried Buildbox? It;s suppose to be the easiest of them all compared to C2, Stencyl, and Gamesalad. But the pricing is just ridiculous.

    Looked into it - of course only youtube, because there is no trial version (and that has a reason)

    It's by far the easiest game engine. On the other side, it's also the most limited - you only can do very limited stuff.

    So if you plan to make a SuperMario you can't do, because some features are missing (since the last update you now can teleport).

    Also, if you look at the tutorials you see a lot of bugs during the demonstration and because you only type in some parameters you can't fix them on your own.