So i have a program for collectables that respawn if you die unless you finished the level then you get to keep them (like most in game collectables)
So the way it works is i have
On collision with > Collectable (persist) > set collectable (persist) invisible
On layout reset > Respawn persist objects
The only issue is if ive already got them them and go back to the level. They are still gone. Unless i die. then they respawn
I want to know
A. A way to make them stay gone (preferably without using destroy)
AND
B. A way to replay the level with a more faded version of them (so you could still go and get them but you know that you dont need to as you have before)