fldr's Forum Posts

  • has anyone succeeded in building a Windows 10 Phone app and could install it on a Windows Phone device?

  • im using Intel XDK, once you get used to it, its fairly simple. With XDK you have the choice to build the APK with Crosswalk or "normal" Android, normal android build runs on webview, means the browser engine that comes with android, while crosswalk will add chromium to your apk and that will execute your game.

    Webview can be very slow or buggy on different devices/os versions, while crosswalk will perform better on many of these devices but it will also be like 50MB more when installed. Best is to test both build options against each other on a weak device.

  • 9 FPS on a Lenovo A10-70 Tablet, i dont think this export method is an alternative, you should compare to XDK Android Export.

    I dont get how you managed to get 45 FPS on the 1st gen Moto G.

  • +1 for updating the pubcenter plugin!

  • The Tiled background also misses something like this, but more like a texture scale parameter similar to how the sprite font has. If you are designing a game with double size textures (to look crisp when the game is scaled to bigger screens), sprites looks crisp while tiled-backgrounds looks blurry. Currently only sprites allows double size textures while tiled backgrounds textures are limited to always be 1:1 to layout coordinates.

    yeah, thats super anoying, i had some cases where i had to use several sprite objects instead of one tiledbackground

    +1 for scale on tiled background and 9 patch

  • i cant help but im curious, is there a tilemap involved?

    i had similiar failures but always thought of bad hardware or drivers, but most "weird & non good to reproduce" failures i had with tilemaps involved.

  • it seems you cant test Windows 10 Universal Apps on real Devices at the moment, we will have to wait till a newer Phone build comes out because Visual Studio's minimum target version is higher than whats available in reality :/

    Does that mean that every app in the store is either for Win 8.1 or an untested, not installable Win 10 Universal App ?

  • how did you install the universal app on desktop? i tryed running the ps1 file with powershell but it failed to install, after two complete days of playing around with Windows 10 on Desktop and Phone and Visual Studio, i cant say im to excited about this new operating system, i think i will return the phone to amazon on monday :/

  • Never mind, I figured out that problem.. I'm gonna test the pubcenter on my Duck Carnival HD game and let you know if pubCenter works. I might test for Admob too.

    did you manage to install the appp on an Windows Phone device? I just updated the Lumia 640 to Windows 10 build 10.0.10166.0 but the only supported version in VS is 10.0.10240.0

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  • i think i cant install it because min version for the app is 10.0.10240.0 and the phone is 10.0.10166.0 (and i think there is no newer version for phone), so is the a possibility to change the min version to 10.0.10166.0 in VS ? Seems 10.0.10240.0 is the only supported version code in my Visual Studio installation.

  • ok i think i found it, right clicking on project then choose "Store"->"Create app packages.."

    now ive got an appx file but i cant install it on an Lumia 640 with Windows 10, when i click the appx file on the device it asks if i want to install the app, i choose yes but nothing happens.

    Can anybody help me ?

  • Hi,

    im pretty sure i overlooked something but i cant find it, im following this instructions and could test the Windows app with VS, i also got the Microsoft developer account and an store account.

    In the instructions it says i should go to https://appdev.microsoft.com/StorePortals/ and i did that, but where do i get the files it asks me to upload??

    When i hit "build solution" in VS it does something, says succeeded but nothing happens, when i click "Build 'projectname'" nothing at all happens. Im pretty sure im close but i really cant find the last information that i need. Would somebody be so kind and help me out here?

  • What was the problem/solution? I have some problems myself with Windows export, for example when i click on that file with a 8.1 universal app export, Visual Studio crashes, everytime, with every prject i tryed. When i want to open the windows 10 exported project it just says i need Windows 8.1 to do this.

    Guess i have to update my Windows? But i fear VS will still crash after that.

  • >

    > >

    > > .. but I'm pretty much excited about releasing to Windows 10 platform. I have alot of games waiting for it.

    > >

    >

    do you have a solution for adding ads to the "Windows 10 app" ?

  • Thanks you!