fldr's Forum Posts

  • wow, you are absolutely amazing! im very, very thankfull and happy

  • fldr Yeah, I deliberately set empty tiles as walkable since I believed that'd be the most commonly wanted behavior... However, you can easily have an a non-empty tile with all transparent pixels and set it as non-walkable.

    after i worked some more with it, i fear a bit to ask... but could you maybe please make an option to set empty tiles walkable/not walkable?

  • Thanks! i kinda already did it that way as a workaraound

  • it seems that when no tile is placed the plugin takes that as walkable, can you give any tip how to avoid this?

  • thanks for this nice plugin!

  • i did often read about slow preview times with many sprites but thought it cant be so worse..

    now i got to a point where its just ridiculous, in a project with 600 24*24 Sprites (one sprite object, so would be one spritesheet) and 200 16*16 (another spritesheet, so we would have two now), a total size of 50kB, its faster to export the game, find a failure, fix the the failure, export again and run the game compared to just previewing it, the preview is at that time at ~50% loading.

  • Trent123 I got it working using Visual Studio 2015. but I got 10 FPS instead of 60 with IntelXDK. Do you know how to specify the browser (Crosswalk version maybe) ? What FPS do you get compared to IntelXDK ? I am actually pleased that the game starts instantly and the apk is 400KB, insane difference, but performance is very bad.

    is it any different from the normal cordova Android build from Intel XDK (you know , the one that isnt crosswalk, only called Android)?

  • currently i only have Java 8 update 45 and java 8 update 45 (64 bit) installed and three different JDK (7 update 21-64 bit, 7 update 55 and 8 update 35 64bit).

    Now this is the configuration where all tools i need for java development AND construct2 minifier work. Maybe it helps someone but for me the problem seemed to appear more randomly then anything else. first had the problem when i didnt change anything and only in some projects, then it didnt work for anything then it did work again for everything (all without changing anything except construct updates but the behaviour didnt always change with construct update) and then i had to install newer java version for university and minifier completely stopped working. deinstalled everything and reinstalled the things from start of this post and since then everything works, but i cant tell what exactly the failure was or is and just hope everything stays like this

  • independently of traffic and region (us and eu players seem to earn me the most while southamerica gives not so much) where the players come from, there seems to be a relation between the category of the game and the amount of money you get. For example, i have a game in the category puzzle that makes a fraction of what the games in category casual make.

  • Thank you! that saved me another hour or two thinking about why im too dumb to figure out how it works

  • was this ever fixed? i cant get it to work wright here. First or last selected tile arent transparent.

  • edit the caproj file with editor, the part you are looking for is:

    <saved-with-version>18800</saved-with-version>

  • Maybe we could convince them to start allowing sales of plugs in the Scirra store.

    At least for those we know will be around for support.

    They have supported supported us already, Rojo, Rex, Cranberry, etc

    +1

    edit: i just realized others are selling plugins in the scirra store, wrapped in game template, that seems to be ok for scirra!

    so maybe you could make an example capx for every plugin and sell these capx's (with plugin included) in the store?

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  • sure, from what exactly? but i only created the service and then made some achievments

  • ok, but i guess you two already did the same but here is how it works for me:

    -at first i set everything at google play up, like achievments

    -then i filled in the game id in phonegap plugin properties

    -made an event like shown below

    you can see it working like this in my games Find the Fruits and Adventurerun, in Find the Fruits this event is triggered at start of layout while in Adventurerun its triggered when you press on the button.