fldr's Forum Posts

  • im wondering this too, fact is two of my games failed the qa test with weird behaviour (all the assets where just crumbled at x:0 y:0 and the game didnt load, i couldnt reproduce that failure on any device, not even in the amazon web app tester but i saw screenshots of it) and they passed qa after i set pause on unfocus to no, i never noticed before that all exported games pause automatically on unfocus and the option is only for preview, so sorry for that bug report i just paniced when i noticed that the game pauses and the option was set to no, so i thought the new game will fail the qa again.

  • i just saw "Pause on unfocus: During Preview only...", was it like this all the time? sorry if it had

  • Problem Description

    "Pause on unfocus" is set to no but my game does pause on unfocus

    the bug only shows after export, in preview everything works as suspected

    Attach a Capx

    comes later, i have to do one but the two newest games i made have this bug so i think its a quite new bug, i figure its there since 174, but have to make more tests

    EDIT: i just checked and its also present in 174 :/

    This bug is realy frustrating because the games with it will fail FGL QA Test :/

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    the game is paused while unfocused

    Expected Result

    the game should not be paused while unfocused

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Operating System and Service Pack

    Win7

    Construct 2 Version ID

    175, 174, ??

  • its back :/

  • for the promo you have to upload what you get when choosing "html5 export" at reports.fgl.com

  • ok, i found out when i use an "wait" action before "find path" it gets the wright path, but i cant estimate how long it should wait on different systems.

    is there a condition like "on regenerate finished" that im missing?

  • Problem Description

    Pathfinding behaves weird after layout reset.

    It seems like it doesnt regenerate the pathfinding map before it starts to find a path and so on.

    In the attached capx you will see after the first ariving it always moves on the wrong path and i have no idea how to prevent this.

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1: open capx and run it
    • Step 2: see how it moves on the wright way the first time and then every time on the wrong way, its always the way it should have used on the layout before

    Operating System and Service Pack

    Win7

    Construct 2 Version ID

    173

  • yeah i hope so too thanks for the help!

  • i now have the web app tester and all my games look normal played in it, damn i dont know whats going wrong

  • has anyone of you passed qa?

    to this point i put two games up on fgl and they did send me screens like this for both games

    https://www.dropbox.com/s/gwdc59kfz8tot ... -09-38.png

    with the comment: not working on Amazon Kindle

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  • I'm from Hamburg

  • Fimbul, why that?

  • i did try that, hosted with chrome, joined with firefox, same issue, first the chrome host disconnects then the firefox user gets kicked. funny thing is, after i did that, it doesnt work on either browser, not even the other way arround

  • realy nice and quite inspiring! im doing a retro jumper myself now too, forgot how much i loved playing this games when they looked like this

    did you do the graphics by yourself?

  • no, i will check it out. thanks!

    Edit: awesome!! cant await that