fldr's Forum Posts

  • Hi,

    i dont know if this is a bug or just me not knowing how to use the program

    anyway, when im using two tilemaps in one layout, each on a different layer, how can i change the tilemap that i want to draw on in the editor?

    it seems to me i should click the tilemap that i want to work with in the objects tab and then change to the tilemap tab, but that doesnt work most of the times (but sometime it does, so im confused)

    i made an example capx with only two tilemaps in it and its still like descriped

    http://fldr.de/2tilemaps_problem.capx

    Edit: Ok, i now get it, i have to click on the real map object on the screen to get the wright tilemap in the tilemap tab;)

  • if the event sheets would be in a object, you could just use the events when the object is realy used or on screen. What i mean is, you still have to check every game loop if the object is there but only have to check on the events if object is realy there. Should increase performance a little bit. Or im completely wrong?

  • Hi Tom,

    thanks for youre hard work!

    Maybe after youre done with the critical bugs, could you maybe add the topic title to the "last post" row on the index sites ?

    that would be awesome!

  • > Tom please please fix this quick (you only have to add float:right to the css of .username-link-wrap in fresh.css, its realy super anoying if you cant use the breadcrumbs ,wäähh

    >

    Is it working now?

    yes, thank you very much

    on the main website its still in the next row but that doesnt bother

  • Tom please please fix this quick (you only have to add float:right to the css of .username-link-wrap in fresh.css, its realy super anoying if you cant use the breadcrumbs ,wäähh

  • > Yeah, where it says Board Index < General < Website issues. (Or whatever page you're on) I assume they should be clickable to allow you to go back up the tree and they're not. Well not for me at least using firefox.

    >

    Just tested in FF and Chrome, they work fine for me! Can you perhaps do a screenshot? You running any browser plugins? Can you try a different browser?

    i have the same "bug" with Firefox, i think its because the div "content wrap" has to much height, its overlaying the "navbar" (when you give the navbar some margin-top the links get clickable), and thats because "LoggedInView" is on two rows, you can solve this by adding float behaviour to the ".username-link-wrap"

    and this one: when i click a link in a post that leads to a page outside the forum it will open in the same tab (i use Tabmix plus and it should open in a new tab, works everywhere else)

    and i too get logged out all the time, sometimes within a page change in the forum

  • Hi,

    Encrypted Cow, thank you very much for that plugin!!! All my own trys ended in failures, now i think im on the wright way :)

    anyway there are still some failures on my site, i only get it to work with the test index page, not with the changes ArcadEd posted in the other thread for the original index and i have the feeling i did miss some important informations. On top of that, i cant open the example capx, im always getting this message:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Condition ID does not appear to exist in related plugin

    Condition: plugin->HasConditionID(cnd_id)

    File: Projects\EventCondition.cpp

    Line: 45

    Function: __cdecl EventCondition::EventCondition(class EventBlock &,class ObjectClass *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> > > > &&,unsigned __int64)

    Build: release 160.2 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abbrechen   Wiederholen   Ignorieren   

    ---------------------------

  • Steps to reproduce:

    1.copy a rgb code

    2.paste it to the backgroundcolor field

    Observed result:

    <img src="smileys/smiley19.gif" border="0" align="middle" />

    -see the color at the field change but not on the layer

    -if you click somewhere else and then again at the backgroundcolor field, the original data is there again

    Expected result:

    <img src="smileys/smiley1.gif" border="0" align="middle" />

    Operating system & service pack:

    Windows 7

    Construct 2 version:160.2

    Edit: its the same if you type in the rgb code

  • 12 FPS max on PC with Firefox :/

    60 FPS on Chrome

  • oh yes, did forget that

    tested it on

    -Alcatel One Touch Fire (Firefox OS 1.1), max 10fps

    -Xperia Ray (Android ics), ~16fps

    -Google Nexus 7 (Android jellybean), 57-60fps

    the alcatel isnt the fastest mobile phone but there are many many games with much more stuff that run normal

  • Hi,

    im trying to make a jump n run game for mobile devices, targeting mainly the firefox os phones availalble at the moment.

    The problem is, i dont get a good performance, at first i thought ok, too many sprites, to big sprites, not the best project preference configuration and so on.

    Then i followed all the tips from the mobile performance tutorial and reduced the game to a minimum (Player with jumpnrun bevaiour, three controller sprites and some solid tiled background for platforms, 3 events in eventsheet) for testing, to make it short, its faster now but not realy playable, even in this state.

    Did i do something horribly wrong?

    you can find the game under fldr.de/jmp3

    the cpax und fldr.de/jmp3/jumpnruntest.capx

  • with the help of some good guys i finally beat the Firefox and made the game installable and fullscreen <img src="smileys/smiley4.gif" border="0" align="middle" />

    many thanks to Krzysztof Jankowski for pointing me here:

    developer.mozilla.org/en-US/Apps/Developing/Packaged_apps

    and many thanks to cvan of the mozilla irc channel for sorting out my noob failures :)

    follow the documentation on that and beware of my failure:

    the infos in package.manifest and the manifest.webapp have to be the same, for example in my files the App Name, Version and Developer entrys where different and so it refused to install.

    and many thanks too, to Ashley, Roman and TGeorgeMihai for contributing here!

  • Thank you Roman!

    but the bad browsers only said: "nice try, we stretch the canvas like you told us but we show the bars anyway <img src="smileys/smiley17.gif" border="0" align="middle" />"

    and the badest of all, Firefox for Android, did, on top of that, only show 1/4 of the layout <img src="smileys/smiley18.gif" border="0" align="middle" />

    but i wont give up, at least not now

    am i the only one with that problem or do the rest just dont care?

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  • thanks for responding!

    but sadly it doesnt work, at least not on FirefoxOS, Firefox for Android and Android standard browser.

    it does work on Chrome for Android.

    damn you Mozilla! ;)

    unfortunately i want to make games that can be played on Android AND FirefoxOS in fullscreen <img src="smileys/smiley5.gif" border="0" align="middle" />

  • does no one have a clue or is it to simple? :D