firebelly's Forum Posts

  • I just started seeing this issue in r100, and even r100 worked for a day or so. Now when I save my project it freezes. It is stuck on "saving auto backup file". I let it run for a good 5-10 minutes before giving up. What can I do to check for other issues?

    It's related to my project as simpler projects still save fine. Instantly almost. I'm sure it's just some stuck setting somewhere. Anyone have a clue?

    Thanks for any tips in advance. I have the latest JRE and drivers installed.

  • Upgraded. Works now. I had to install the latest JRE, the one on the landing page didn't seem to work. So I had to click "all downloads" then do the full JRE install. Thanks for the tip!

  • I am running into this when ever I try to export to EXE, AppMobi or HTML5. It happens with any project, large or small.

    I click Export Project

    Change the destination folder, by hand, not via the button

    Click export

    Get error pretty quick.

    Should I be worried? What can I do to help.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Minifier did not output a file

    Condition: FileExists(min_js)

    File: html5.cpp

    Line: 1258

    Function: void __cdecl Exporter::DoExport(class era::IProject *,class era::ILayout *,bool,struct HWND__ *)

    Build: release 100 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 2)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • happened to me too. Interesting. On a side note, the words look really cool without the text in front (just the particles spelling them out)

  • I see there are plenty of Load File & Random Terrain examples, but I was curious if anyone had tried to combine them.

    XNA has an example where each level is just a TXT file with different characters representing tiles. I always thought this was pretty powerful for platformers.

    I wanted to implement this somehow and before I go and roll my own, I wanted to see if this had been done yet.

    Summary: On start of layout: open a txt file and covert it into tiles on the screen.

    Example of file:

    ########$###@@@######

    ########$############

    ....

    Update: Actually found the example from HTML5 Version.

  • well a lot of the art is either in progress or from other sources (IE Placeholders) The entire project will be pixel art like. So scaled up, it will look like SNES graphics mostly.

    I'm trying to avoid standard high res graphics as much as possible. I will talk with my artist some more and see where we can take it though. Thanks for the input!

  • Hi! I haven't posted an update in a while, but I figured I would.

    In case you wondered, this is a 2D space shooter. Featuring mostly artists from TIGSource. Web site is here.

    Here are a couple of screenshots we did a week ago. Still working on the first stage and I'm hoping to have a playable level done within the month or so. Still missing a ton of art and new music. But it's coming along nicely. I'm really going to be pushing what you can do on the platform to see how it goes.

    <img src="http://24.media.tumblr.com/tumblr_m85maxw9cd1rsx2xno1_1280.png" border="0">

    <img src="http://25.media.tumblr.com/tumblr_m7vsq0cuBM1rsx2xno2_1280.png" border="0">

    <img src="http://24.media.tumblr.com/tumblr_m7vsq0cuBM1rsx2xno3_1280.png" border="0">

    <img src="http://25.media.tumblr.com/tumblr_m7vsq0cuBM1rsx2xno1_1280.png" border="0">

  • Most of these products are the same. They have templates to run a native browser control and then display local files with some custom CSS.

    My problem with most of these is that they are all focused on the look and feel of the platform and how buttons display etc.

    What we are looking for are companies that focus on improving GPU integration and canvas performance tuning.

  • I will end up using around 15+ per level. Lots of parallaxing BGs and multiple enemy types with different weapons.

  • Are you part of the Construct 2 Reddit community, you can try there too if you want to meetup. I don't think there was any unfriendliness in thread, we're just swapping locations near SoCal.

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  • Bay Area. Far from south :) I was raised in Solvang, Danish Capital of America, does that count?

  • *hate my life*

  • This may be normal behavior or a bug I don't know, but I have an example of a script that generates objects, moves them across the screen and destroys it. I have a counter that counts how many objects there are using .Count.

    I would expect that as I destroy the objects the count would be pretty steady. A dozen or so as items are created and killed in equal time roughly.

    This example in r99 shows the count just keeps going up and up.

    I also have FPS in there and after a few minutes is starts to drop. So something is off.

    I have a example here: Examplehttps://www.dropbox.com/s/5nnngag253elxc0/firebellyGame.capx

  • Been using it for almost a year now. I have a lot to say on this because I've been a "Metro" developer for over 2 years now and I am trying to figure out Microsoft's strategy. First off, I want to state that if you have a windows phone (who does besides me right) you understand how Windows 8 works already, and how metro operates.

    I wanted to address a couple of issues.

    1) No Start Menu. This had to happen. I know there a lot of vocal people on the internet who see the loss of this thing as a huge issue. The facts are, no one uses it anymore. You search for stuff. A very large majority of people do not click through the start menu these days. They click start, and search. In windows 8, you just type. No clicks. You want to open calculator, you type "C" and all apps starting with C appear.

    2) Metro. Metro is a huge change for a lot of people. You are being forced to use a UI Design that you may not like. This was done for the single reason to unify all devices. XBox, Phone, PC, Tablet or Laptop. The reason for all this is that you can have all these devices, and they all look the same, you interact the same, it is one world. You hate the fact this is forced on you, but the times they are a changing. Even though YOU don't have a tablet, the rest of the world will soon. Exmaple: Many large 10K+ sized, are buying tablets for employees this year for all employees. So mobile is the future even if you don't want it on your PC.

    3)Desktop VS Metro. There is still a Windows 7 Like desktop. It has no start menu, you will be able to run all your old apps there. These will be different from "Metro" apps. MS is trying to create an ecosystem like iOS where there is a managed market, tested and confirmed apps/games. To do this, they needed to force app devs to use a common UI scheme and language. This is Metro.

    4) I hate it, it's confusing and ugly. So, you may not like the way metro looks, that's fine. Aesthetics will never please everyone. That said, MS did a large amount of studies to see how people use computers, how people use windows and how people interact with technology when they made decisions in this. Eye tracking, heat maps etc. It takes getting used to, but the hot spots and gestures etc, are very helpful in launching things and getting to settings faster.

    It's a change, yes, and it's jarring, yes. But the changes are for the better and only help you navigate your computer.

  • I spent hours trying to use position and couldn't figure it out. This is perfect though. How do I give you virtual chocolate chip cookies?