firebelly's Forum Posts

  • It's kinda niche, and would be kind of hard to impliment into the layout in a third party plug. On the other hand its fairly simple to do a external editor, and import the data.

    I get that it's a niche thing. Essentially it is good for top down games or platformers with air based sprites.

    The main thing i like about this is the fact it is all integrated. and VISUAL.

  • I saw a game creation tool on indiegogo that lets you do game creation in a browser. The interface was way behind Construct very beta. But one thing that was really awesome was built in pathing.

    It allows you to draw directly on the layout, a path for enemies/players to follow. It seemed to be very flexible where if a sprite hits a path, it has behaviors built in. It looks a lot like when you draw bounding polygons in Construct.

    http://www.indiegogo.com/gameleon

    My suggestion is to pull in work from third party plugins, and eventually add some sort of ability to follow a path and do behaviors on that. Maybe triggers if you hit a path etc.

  • The issue is that this really is two problems. Confiuration management and build management. the build wizard is easy. The hard part is linking different layers, layouts and sprints to different builds. How do you assign 5 different sprites to a character that represents 5 different devices? My idea just kicks it off, I have no clue how to solve this.

  • To align it more with an IDE like Visual Studio, I would interested into seeing a more robust export/build system. It would blend the abilities of the export wizard and the configuration panel.

    Basically I would like a box with a bunch of rows in it. Each row would have a checkbox, export type and destination (and a few other options)

    I could check what configs to build to what folders all at once.

    It would obviously increase build time, but it would be nice to define these stuff once, and just hit go.

    Also, layouts could be tied to config's, etc. Thoughts?

    I bring this up as we really start to step into a minefield when it comes to apple/android/WP7.8 fragmentation. We will increasingly need to see a way to manage all the different screen sizes, Cpu powers etc. This might help alleviate some of that pressure and worry, if we can set it up in this fashion.

  • I need to dive deeper into the newer japanese market and see what is out there. I used to play 1943 and Twin Cobra in the arcades when I was a kid.

  • I wanted to pick the brains of some experts. Can anyone with shooter experience tell me a few things. (Games like 1943, Gradius, Delta Patrol, R-Type, Sidearms, Dead Moon, etc)

    1) What made you enjoy the shooter you played?

    2) What were some odd concepts that worked?

    3) What did you think about a split game like Blaster Master (half platformer, half top down)?

    4) How many weapons is too many?

    5) How long do you feel a solid level should be?

  • ask Ashley if it is nice enough for the Construct 2 store.

  • I know there is no direct way to do this, but I am open to suggestions.

    I want to be able to read from a local folder a series of xml.

    /root

    Application.exe

    /levels

    1.xml

    2.xml

    3.xml

    I want to be able to point Construct 2 at a folder, pick a file at random, and load it. One way is to say get file Int(Random(0,100))+".xml" or something like that. But I'm not seeing a way to do it on the fly. This leads to issues like people slipping bad data into an XML file.

    (maybe put some type of key system in there)

    I could make it one large XML, but I don't know if that is scaleable. Consider this, if I have an XML with 200 nodes of level data, you have to walk that entire document every time. If you break it up into 200 files, your app can target a much smaller dataset.

    Thoughts?

  • This is good news!

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  • Is there any way to close the leaderboards etc from a gamepad or keyboard? I think the only way I know how to close the window is via a mouse.

  • I can't believe what can be accomplished with this tool. The team really put out some cool stuff. I have a bunch of new toys I have to learn how to use now!

    Thanks!!!

  • As long as everyone uses dropbox or TFS or git, we are all fine. This is a perfect example of why we have source control or backups :)

    I think we all should expected there to be some major hiccups in a major release like this.

    That said, have you tried saving to new directories and then back to your main? I did something like that and it worked at least once. I am hold out until a new release before I play with it again.

    I tested this out in google chrome at this page:

    html5rocks.com/en/tutorials/doodles/gamepad/gamepad-tester/tester.html

    And I get solid results, and everything is mapped perfect, but I can't seem to get the construct 2 test page to work. Let me know is there is something I can test for you to help. I have a Logitech gamepad and an XBox 360 Wired (third part madkatz but works on the normal testing page).

  • Mine is working again. Not sure what changed. All I did was save as single file to the desktop, then reboot, and hit save again. Seems to be saving to the old spot in my dropbox as before. Maybe something got stuck and then cleared?

  • I have it set to create backups every 15 minutes and I also save them to dropbox, so I should be ok.

    This folder is not new or moved. I am also not getting an error, the save just hangs.

    Update: Save As works. Save happens in seconds too.

    Update 2: Now I am seeing this.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Setting texture, but texture file on disk appears to be missing

    Condition: FileExists(GetActivePath().c_str())

    File: Projects\ObjectTexture.cpp

    Line: 381

    Function: void __cdecl ObjectTexture::GLEnsureLoaded(struct ObjectTexture::GLTextureInstance *)

    Build: release 100 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 2)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------