Fire Totem Arena's Forum Posts

  • Key & Shield is now available to free play on Scirra Arcade. Link in the start of the post.

  • Hey!

    We've been working with Construct 2 since a couple of months ago. I'm specially happy with the software cause i've been able to easily build a couple of games, with my team and by myself for web and mobile and it's been wonderful. One of the best parts of Construct 2 is its community, surrounded by people always willing to help and share knowledge with the others always in good mood.

    It's not my first day but i've noticed looking my badges that didn't introduce myself here, so... here i am, or.. here we are!

  • Hey!

    Here is Rollik, a game i've made for Android with CocoonJS. It's a simple concept, and for no reason i can't stop playing... My brother is actually the higher score with 24, tell me what's yours.

    Google Play

    https://play.google.com/store/apps/details?id=com.FireTotemArena.Rollik

    Instructions

      - Tap and hold to keep engine activated.
      • Fuel remaining is represented with the colored ball inside Rollik. The smaller it is, the less fuel Rollik has.
      • Completely land on a platform to start refueling (the colored ball will become green).
      • While refueling, you can't take off until you leave the platform (the colored ball will become red if you try). Keep pressing with your finger and it will automatically take off when leaving the platform.

    That's all. Have fun!!

  • Thats a good reference.

  • All of us here are developers and know in one way or another the costs of developing games in time and effort. For professional reassons, i'm lately making myself a question and i would like to know what do you think cause i think is something that all of us will need to know at some point. To have a more accurate perspective of our reflection, lets try to answer the question from 2 different angles.

      As Seller You have a game completed with a decent design, code, art and sound quality. Of course many people would be interested in have the source code (.capx) of the game cause as the way Construct 2 works, is easy to understand an already made project opened with the tool and is quite usefull to have it to build a different version, use it as reference or build a clone with different graphics for example. If we are supposing that the quality of the game is decent and it's a work of 1-3 months, what's the price you would try to sell the game to cover the effort letting others use the code? As Buyer Now let's suppose you want to make a game of an specific genre and it will make you save 1-2 months of work having the code of a game with a similar style and readapt it. It could be also the case of an artist that doesn't want to code the game from skratch. How much would you want to pay for a game source file like the one we are talking about?

    THE ANSWERS

    Now lets put the 2 angles together to try to get accurate answers of these 2 questions. What could be the selling price of the source code of a game like this one if:

    A) The game is able to be bought from everyone that pays the price.

    B) It would be available for just 1 exclusive developer don't letting another one to buy it.

    What do you think?

  • Thanks guys!

    When / are you planning on putting this out on iPhone?

    Dunno, game is ready to publish also for iOS but i need a mac and prepare some boring Android files to do it (you know... Apple), so i'll think about it when i catch a friend mac or something. I'll let you know in that case.

  • Hi guys,

    We have made a cool Android adaptation of our game Key & Shield for mobile using CocoonJS export. It has taken a little extra work, but the results are really good with the last stable release we've published, i like it even more than the Keyboard only version for PC. Try it out, it's for Android 4.0+.

    Google Play

    https://play.google.com/store/apps/details?id=com.firetotemarena.KeynShield

    The game is free and without ads, of course.

    Enjoy it!

  • When i export a project, Construct 2 generates different spritesheets with all the game images. Is there any way to change the settings of this exported images? for example, how many white pixels between each tile.

    This is the problem. I have a tile based platformer for CocoonJS. When i preview the game everything is ok, but in the final apk, transparent seams appear between each tile. As i've read, this could be happening cause the Construct 2 exported spritesheets with game tiles put a 2px white space between each tile and i'd like to change that.

  • On start of loading layout i make it to "preload" all sounds (one by one). Then once the game loading is complete, i make the loader also wait for the all sounds preload event.

  • When developing for CocoonJS, why in the preview mode with Cocoon previewer in mobile the seams doesn't appear, and in the final .apk they appear?

  • Yes, i finally made the game preload all the sounds as a part of the preloader. I prefer a longer loading time than ingame sound lag. It could be good that Construct 2 gives more options to configure the sound loading and the preloader event in general.

  • Thanks!

    A0Nasser, Kongregate sadly doesnt allow fullscreen for html5 games.

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  • With your code, the camera pivot is still moving with speed relative to the Player speed. If Player is static, camera smoothly moves to the desired position, but if Player is running, it does it slowly, cause while it moves, Player is also moving and progressively catching the camera pivot.

  • Hi guys, this is our Construct 2 first game. A little fun and beautiful platformer .

    Key & Shield

    A lazy guardian angel has released you from your metal cage. You’ve been granted the key and shield, which you’ll use to traverse the island and unlock all your friends.

    NEW!

    Play the game on Scirra Arcade!

    http://www.scirra.com/arcade/action/17047/key-shield

    NEW!

    Android version

    https://www.scirra.com/forum/android-key-amp-shield_t109849

    Screenshots

  • As you know, in New Super Mario Bross Wii for example, the camera doesn't follow exactly the player, it smoothly moves a little % of the screen in front of Mario so there is a bigger part of the screen showing things that Mario is moving to (less focused on what he's leaving behind). http://youtu.be/BH8CzKml6xg

    I tryed simulating this making the camera follow an invisible point that moves with "lerp" to Player position + 100 when Player is looking right, and to Player position -100 when he's looking left. The problem is that the "lerp" speed movement is relative to the Player movement speed, so if he's static, the camera point can move normally but if he's moving, it can't catch him. Or if i make the camera movement faster to catch the Player when hes moving, it's too fast when hes static.

    I would like to know if there is another way to do this, or a way to make the camera movement speed be the same independently of the Player movement.