Hi there,
I'm working on a bicycle-side-view platformer, and I'm wondering how I could change the Players velocity depending on the slope of the current map, i.e., getting a bit faster when riding down hill and slower when riding upp hill.
I've tried a few things with the Platform Behaviour as well as with the Physics Behaviour (e.g., to subtract some value (depending on the angle) from accelaration, which results in no speed at all very fast; when I do it within a "trigger once" condition, I don't know how to restart the condition as soon as the angle changes again...), but it didn't worked out so far. Damping, Friction and so on do not help either.
Any suggestions, what I could try?