Fenjia's Forum Posts

  • 4 posts
  • You're right, that's sufficient here. Thank you!

  • I wanna access the height difference my player has traveled for each step; as a workaround, I tried to get the Player's y-coordinate at his actual x-position, and the y-coordinate at the previous position x-1.

    Can I use Player.Y or Player.ImagePointY for this purpose, and if so: how? Something like "Player.ImagePointY(Player.ImagePointX-1)" did not work out...

    Or is their another way to get these coordinates or the traveled height difference?

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  • Hi there,

    I'm Fenjia from Germany. I'm a computer scientist with no experience but much interest in game developing up to now. I've worked a bit with other non-graphical programs for a few weeks but wasn't happy with what I've found, so I was looking for good and a bit more graphical alternatives and ended up with Construct 2.

  • Hi there,

    I'm working on a bicycle-side-view platformer, and I'm wondering how I could change the Players velocity depending on the slope of the current map, i.e., getting a bit faster when riding down hill and slower when riding upp hill.

    I've tried a few things with the Platform Behaviour as well as with the Physics Behaviour (e.g., to subtract some value (depending on the angle) from accelaration, which results in no speed at all very fast; when I do it within a "trigger once" condition, I don't know how to restart the condition as soon as the angle changes again...), but it didn't worked out so far. Damping, Friction and so on do not help either.

    Any suggestions, what I could try?

  • 4 posts