fassFlash's Forum Posts

  • Bump. I am very interested in this, type in fassFlash if it's solved.

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  • scirra.com/forum/typewriter-text-effect_topic45272_post283408.html

    From

    scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    always check something THERE first when asking for a tip or a trick if it's not a performance/glitch question.

  • 1. There's fonts for the actual Text object, some of them look pixelated

    2. DRAW THEM YOURSELF

    3. VIDEO GAMES

  • I installed the latest version of Chrome again, still the same stuff. Do I really have to go to Internet Explorer?

  • Who are you to judge how slow my emulator is? It's not like you can calculate by my computer's specs through a tricky formula exactly how slow Parallels Desktop 9 is.

  • video card drivers up to date ? Yes.

    Latest versions of the browsers ? Yes, I installed them, observed the problems and wrote this.

    Disabled all unneeded browser plugins ? I had no plugins like, ever, I got this new virtual machine 5 days ago.

    Cleared cache and or temporary files ? Virtual machine just created, nothing other than C2 is installed.

    Did you run them firefox and chrome in paralel with windows ? or installed the macos versions ? Windows, there is no way to use Windows C2 with Macintosh browser.

    Did your IT class firefox run the game normally ? (if it had it and you tried that) No Firefox, these idiots are stuck with IE7-8.

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  • Google Chrome had a different problem: It had very low performance(Like, REALLY low), but the code and platforms were okay. There's probably no general problem with the computer that can cause both Chrome's and Firefox's problems at once. I also do my C2 project via a school computer on my IT class, using Dropbox. It had Internet Explorer and it worked as fast as Firefox but with no problems.

  • It got onto page 4? IN 12 HOURS??!!

    I might want to install the latest version of IE...

  • So I deleted Google Chrome and installed Mozilla Firefox because Chrome is a piece of unoptimized low-performance laggy sh*t, and testing my game is not a nuisance anymore! HOWEVER.

    Some parts of the game's code is not playing. When I press the - and = buttons, it changes the time scale of the game. But it doesn't work anymore with Firefox. Pausing works fine, which is setting the timescale to 0.

    Also, on the Ship layout, some of the blue platforms (yeah it's an old level and it looks like ass) are not visible. But they ARE still solid, so you can bump into them and stand on them. Also, the sounds are so broken. When you get hit, the sound doesn't play. Neither does it play when I fire my weapons. However, wait a few seconds or restart the layout, B]ALL OF THE GODDAMN SOUNDS ARE PLAYED AT THE SAME TIME. That's just problems I found in the first 15 minutes of using C2 with Firefox. I just really don't want to switch because Google Chrome is so laggy, nothing is playable, and I've heard a lot about Firefox team being HTML5 friendly, porting Unity to HTML5, etc.

    Computer: MacBook Air Mid 2011 13 Inch, on Parallels Desktop 9 w/ Windows XP, and C2 stable release r158.2.

    HWO HAPPN?? HWO FIXZ??? NID HILPINGS

    Controls and capx:

    left and right: move left and right

    Down: crouch

    Space: Jump

    Z: Attack

    1 button: Choose gumball as a Z attack, a projectile that bounces off enemies

    2 button: Choose Bomb as a Z attack, a physics object that destroys enemy projectiles and pushes enemies. You can also bomb jump on it, but that's tricky.

    3 button: Explosion. A short-range thing that can be aimed in all directions.

    Shift: Dash (only if you have the UpgradeDash)

    dropbox.com/s/59547aoqdqi3lic/Action%20Gamemaster.capx

  • I updated, it was fixed. Sorry

    closed

  • press 2 to choose bomb, then Z to fire it

  • So here's the problem. There is a Physics object called "Bomb" in my project, and it's a weapon the game's Hero uses to push enemies and destroy projectiles. Before Tilemap was introduced, I had a family called Platforms that had the Physics behavior, that had Immovable set to Yes. HOWEVER, I HAVE ABANDONED THIS FAMILY FOR A GREATER POWER: TILEMAP.

    I added the Solid behavior to the Tilemap, so you can stand on the blocks. Then, I added the Physics with Immovable to it. But, My Bomb didn't like Tilemap. It thought that the whole Tilemap block was a Physics object, and not just the blocks. And instead of bouncing off the blocks, as soon as the Bomb is created, it is trying to go out of the layout histerically.

    So I disabled the physics in Tilemap. And now the Bomb is working. But it only bounces off usual platforms, and goes through the Tilemap blocks.

    So, I want to have the best of both worlds: Have both the Bomb working and bounce off solids.

    hw doe???????

    dropbox.com/s/t9021nsj08iu5i6/Action%20Gamemaster65.capx

  • I haven't used it, but there's also a Canvas plugin. Luk et up im too lazee

  • OFFTOPIC/FUN FACT: As far as I know, the Physics engine has no air resistance variables, and all the objects MUST have the same gravity. Which sucks on ice.

    ONTOPIC: Maybe, try to change the density of the inflating object when it changes scale/animation?