fassFlash's Forum Posts

  • Provide the capx of your game, me/ / Darklinki/ Ashley HIMSELF/ will try to fix it up and explain what's wrong.

  • There is an array object/plugin in C2, but it's hard to use for beginners.

    And, although it IS a typo, tactical games are hot to make. Learn to use C2 on something simpler, like a platformer or a Zelda-ish type of game. Then, learn to use arrays, experiment with them on your Zelda/platformer game, then proceed to making a platformer game.

    P.S. I would very like if non-English people would say what their native language is, never know who knows what language in the community :)

  • there is a video plugin, look it up in the plugins forum

  • I have r145, and if you mean the video card updates when I install a new version of Construct 2, the installer just tells me it can't inspect my video card or something, probably because I use C2 on Parallels Desktop 8.

  • Annoying to read, because I provide all the information I know, while nobody asks for more info/ help. Imagine how annoyed I am.

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  • There was a plugin called Running away or something, look it up, it does just that- random going around

  • Try the video plugin, or do the cutscenes in your game's engine

  • Tried it, doesn't work, same results.

    Maybe I need to install something beforehand?

  • I'll write all the info here again.

    MacBook Air mid 2011

    Mac OS X mountain lion aka 10.8.4

    I have my windows on a 64 gb sd cart that is always plugged into my macbook, I also have some mac games there.

  • Tom

    • in the point of view of the player (attacker), in the tutorial, there was a playerBox that does most of the functions of the player, so will the playerBox be the one detecting both the attacking and being attacked aspects of the player?

    YES

    • should I use "object in contact with another object" event for hitbox collision? not sure how exactly to implement it but that's the first event that came to my mind for this

    YES there is a condition called on collision with

  • Thank you very much my ass

  • editing his capx is fine, but only for training.

  • Basically, fighting games are beat 'em ups, technically, but with levels and enemies and stuff.

    How to make stuff get hurt is explained in the novice tutorial you must have read of. Or do you mean you want them to play an animation when they get hurt?

    Swinging stuff up is used through y vectors, in the set x/y vector action, which belongs to the platform behavior.

    And, you know? For starters, you should make your character not punch, but create a projectile that shoots, or an explosion, like in my Action Gamemaster game when you press Z. That is, for starters. Trying to do punches and stuff is complex, and you should learn more about C2 engine before that. For now, try to develop the rest of the game while punches and kicks and stuff are substituted with something simpler. Or, you might try to create a different kind of game just for training.

  • 0_0 what the hell are you doing in such an old topic like that? There were probably no physics back then.