exertia's Forum Posts

  • If you're asking about the gameplay graphics i.e. the building blocks of the puzzle - they were made in PowerPoint

    Most of the enemies are from the sprite packs included with Construct 2.

  • Ashley

    I've also started facing the same error for my game - it works fine in Firefox, and used to work in Chrome, but does not anymore:

    http://www.kongregate.com/games/cre80ve/moving-mazes

    I've tried all the suggested workarounds:

    * Have added exceptions for Kongregate to allow cookies

    * Have set local storage to on in Chrome settings

    * Tried disabling acceleration

    * Also tried it in incognito mode

    But nothing seems to work. Did something break in the recent versions of Chrome!? Please help.

    The game otherwise works fine on all platforms, including Android, Amazon and iOS (through CocoonJS).

  • Thanks! If you have any feedback, please let me know. Would love to hear from other C2 developers...

  • Moving Mazes - an action puzzler with a twist - is now available both on the Amazon Appstore and Google Play Store!

    This is a game where you tilt your phone like a real physical maze to get the ball to the goal.

    Happy to report that I've figured out the accelerator settings for most of the devices! Try out the game and if you need any help, let me know (I'd really appreciate if you could leave a review too) <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Download it today from either of these appstores and let me know your feedback!

    http://www.amazon.com/cre80ve-studios-M ... 0131XW0V4/

    https://play.google.com/store/apps/deta ... ovingmazes

  • Would love feedback from fellow Constructors, be it +ve or -ve, level ideas, anything at all...

  • Moving Mazes has just been released on Kongregate with 24 action-packed levels!

    www.kongregate.com/games/cre80ve/movingmazes

    Moving Mazes is an action puzzler where you have to get past all kinds of enemies, warps, anti-gravity fields and more to the goal in time...

    [attachment=1:3lkygh2j]2014-06-05 22_32_18-Moving Mazes (Construct 2 preview).png[/attachment:3lkygh2j]

    [attachment=0:3lkygh2j]2014-06-05 22_22_27-Moving Mazes (Construct 2 preview).png[/attachment:3lkygh2j]

    Check out our Youtube videos here:

    https://www.youtube.com/user/cre80vegames/

    Proudly made using Construct 2!

  • Thanks a lot to both of you for your feedback. As aspiring indie devs, we know that this encouragement keeps us going! Hope you got a chance to play it on Kongregate, and left a good star rating for me there

    mrnannings - I have a mobile version already in the works, and am using the accelerometer / tilt of the device to guide the ball similar to the way we used to have those small hand-held maze games in the physical world.

    danialgoodwin - thanks for the tip! have incorporated it into the top post...

  • Moving Mazes has been launched on Kongregate!

    http://www.kongregate.com/games/cre80ve/moving-mazes

    Please play it there and let me know what you think! A high rating from you will help in getting it noticed <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • The next version of the game is out!

    Check out our Youtube videos:

    http://www.youtube.com/channel/UCxSZLFK8THlFQBlASbFugQw

    Screenshots below :

    [attachment=1:3beuxa6k][/attachment:3beuxa6k]

    [attachment=0:3beuxa6k][/attachment:3beuxa6k]

  • Thanks for playing Moving Mazes. You can assign the 8-direction behavior to the object you wish to be moved by the tilt. Then call

    "Set 8Direction vector X to Touch.AccelerationXwithG" and for the X-axis movement and similarly for the Y vector.

    You will have to play around with the different Axes because they behave differently on whether the device is in landscape or portrait mode, and the values are also different between iOS and Android (those are the only 2 I tested).

    If you liked Moving Mazes, I'd greatly appreciate if you can leave a good star rating on the game page, so that it gets a higher visibility

  • Moving Mazes is out on the Scirra Arcade:

    http://www.scirra.com/arcade/addicting-puzzle-games/12554/moving-mazes

    Get your ball past moving maze walls, monsters, electric fences and anti-gravity fields to the goal!

    This page is for any development related Q&A around the game. Feel free to ask me anything short of sharing the full CAPX and I will try to help...

  • Hi Fellow Constructors,

    Moving Mazes is a maze game where you get your ball past moving walls, electric fences, monsters and anti-gravity fields to get it to the goal!

    Play it from your computer, phone or tablet today and let me know what you think!

    http://www.kongregate.com/games/cre80ve/moving-mazes

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  • RE: lockup/ringing: Go to Preferences and hit 'Reset dialogs'. The ringing generally means that the dialog is off screen, so you can't see/do anything with it. This will get it back on the screen.

    Thanks your tip really helped me! I was also facing the issue of "Add frames" and all other buttons grayed out when trying to add images. Resetting all dialogs and restarting the program helped.

  • You can lock the orientation from both the project properties within Construct 2 as well as in CocoonJS.

    Otherwise, if you want to allow auto-rotation, you should be able to use these values of the Touch object to determine the orientation:

    Alpha

    Beta

    Gamma

    Return the device's orientation if supported, or 0 at all times if not supported. Alpha is the compass direction in degrees. Beta is the device front-to-back tilt in degrees (i.e. tilting forwards away from you if holding in front of you). A positive value indicates front tilt and a negative value indicates back tilt. Gamma is the device left-to-right tilt in degrees (i.e. twisting if holding in front of you). A positive value indicates right tilt and a negative value indicates left tilt.

  • Here is some simple psuedo-code for my game that moves a ball by tilting the phone (works for me on Android by exporting through CocoonJS):

    If Touch {alpha + beta + gamma)orientations NOT = 0,

    --- Sprite Set 8Direction Vector X to Touch.AccelerationYWithG * 32

    --- Sprite Set 8Direction Vector Y to Touch.AccelerationXWithG * 32

    (Sprite has 8Direction Behavior attached to it)

    Note that X and Y values are interchanged - this is done by purpose as my game is in Landscape mode and I believe the values that are being passed are assuming Portrait mode. The value 32 could be replaced by any other number - the higher the number the faster the response speed.

    Please let me know if this works for you, or if you have a better idea.