everard999's Forum Posts

  • 7 posts
  • Since I can't edit my post and it's not letting me upload the image here's the link

    imgur.com/a/34NjHgQ

  • Hello folks!

    Before we go forward let me say that yes, I did in fact researched a lot on how to solve this problem BUT couldn't find a proper solution :( so I'm here begging for help!

    My project is an isometric game where I want to fight enemies (SNES Zelda) but don't want them overlapping each other! While researching I found this old capx from a Construct 2 topic, I forgot the author's name but it looks like this ...

    [ img = https://imgur.com/a/34NjHgQ ]

    The follow template works BUT it's not possible to be replicated on C3 since Function can be added like in Construct 2 (see line 4 on the image)

    So my 2 questions are:

    1 - How can I fix/change this code so I can recreate it on Construct 3?

    2 - If it's not possible, is there any other simple solution for my problem? A way to enemies to "pursue" player without overlapping?

    :) Thank you in advance for any help!

  • Hello folks!

    Before we go forward let me say that yes, I did in fact researched a lot on how to solve this problem BUT couldn't find a proper solution :( so I'm here begging for help!

    My project is an isometric game where I want to fight enemies (SNES Zelda) but don't want them overlapping each other! While researching I found this old capx from a Construct 2 topic, I forgot the author's name but it looks like this ...

    [ img = https://imgur.com/a/34NjHgQ ]

    The follow template works BUT it's not possible to be replicated on C3 since Function can be added like in Construct 2 (see line 4 on the image)

    So my 2 questions are:

    1 - How can I fix/change this code so I can recreate it on Construct 3?

    2 - If it's not possible, is there any other simple solution for my problem? A way to enemies to "pursue" player without overlapping?

    :) Thank you in advance for any help!

  • :) hey!

    I'm currently studying the Fish template, just like u suggest!

    I'm still struggling a little bit but at least now each player has his own hat :D (yay!)

    The lag still weird and there's a lot I still need to understand before this project take some shape!

    o: I would like to ask how to send X and Y in one message!

    Anyhow ty so much for ur help :D

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  • :D Thanks for answering so fast!

    For 2 and 3 I would definitely need to study more about servers x_x, but I guess that would happen eventually haha.

    About 1, what is happening is that each player has his own sprite color on his screen but all other players are with the default sprite.

    Since I was planning on adding more visual stuff for each player I really need to be able to fix this

    In case anyone reading this know how to deal with Proton

    drive.google.com/file/d/1QP3vUKwJG6FzbJ0d8XE8sOwHOrryVvjp/view

  • Hi!

    As the tittle say, I need some help with Photon!

    Besides using construct for years, I'm a TERRIBLE programmer, so this is proving to be super challenging to me! (But we have to leave our comfort zones to improve right?)

    Ok so here's some questions I would like help with:

    1. I'm having problems to make each player having his own sprite.

    The player chooses between 3 colors, each one being 1 frame on the Player Sprite.

    So if anybody would know how to solve this or a proper tutorial, that would be great!

    2. The Photon Platformer Template works ok, but sometimes there's Lag (Chrome/Opera) and Idk how to fix this or if this could be solved on the server part of the project.

    3. Still on Tutorials, if I want to make an inventory or anything like it to each Player, do I need to set an Array to save stuff on a server? This part is super complex and I understand if anyone know how to answer it.

  • Is there any re-uploades links? All oh then are offline or locked

  • 7 posts