Hello folks!
Before we go forward let me say that yes, I did in fact researched a lot on how to solve this problem BUT couldn't find a proper solution :( so I'm here begging for help!
My project is an isometric game where I want to fight enemies (SNES Zelda) but don't want them overlapping each other! While researching I found this old capx from a Construct 2 topic, I forgot the author's name but it looks like this ...
[ img = https://imgur.com/a/34NjHgQ ]
The follow template works BUT it's not possible to be replicated on C3 since Function can be added like in Construct 2 (see line 4 on the image)
So my 2 questions are:
1 - How can I fix/change this code so I can recreate it on Construct 3?
2 - If it's not possible, is there any other simple solution for my problem? A way to enemies to "pursue" player without overlapping?
:) Thank you in advance for any help!