ErekT's Forum Posts

    > I can not afford such a costly subscription for something I use a few months a year as a hobby.

    >

    Youll be able to use the free version of C3 that will cost you $0.00 per year.

    If C3 free edition is gonna be like C2 free edition it'll be borderline useless If they follow the Unity route on the other hand, that's a different story.

  • Yeah, I actually held an indie license for Unity way back when that existed and was miffed about the splashscreen deal for a license I already paid for

    I see subscriptions are becoming a thing all over the board now. It's disappointing to see Scirra jump on that particular bandwagon, especially considering the generous license and update policies they had going for C2. That's part of what pulled me in in the first place.

    Not that I don't want Scirra to succeed. I'd happily pay a higher price for C3 than C2 or do the paid update dance or whatever. But subscriptions... Hate em. With a passion. And so many other customers do as well. It's just not convenient at all.

  • Ffs Unity is subscription based so stop posting this stupid argument.

    There's a difference. The free version is fully featured which means you can use it for whatever whenever you like and then upgrade to pro once you start making money with it.

    Scirra will be hemorrhoaging customers will this business model. Too bad, I really appreciated the generosity of how C2 was handled with all the frequent updates. A subscription model tho is the other end of the spectrum for me. I understand it's a business, we all have to eat. But I don't think this move will work out.

    Maya for example. Full Maya subscription costs. €242/Month .. that's way to much for something I use maybe 2 days per month. For professionals working with it full time i can understand, but for people just need to use it every now and then it's way too much.

    Blech, crass corporate greed Autodesk-style. Thankfully they can't acquire Blender or the 3D modelling world would be f*ked proper.

  • Okay, thanks. I'm using some container objects to hold the values I need, seems to work fine for now.

    Here's the situation:

    I have this big movement function that I decided to break up into several to make it all a bit less unwieldy. The main function have a few local variables that are used to calculate how much this object will push other objects around. At the end of the main function, the push variables get passed along to other objects to modify their movement rates. Since I decided to break the main function up however, I need to pass those locals into separate functions where they get modified, and then pass the updated values back to the main function. Dunno how clear that is, I'm not good at explaining this kinda stuff

  • I want to call a function from within another function and have it return multiple values back to it. Is that possible?

  • [quote:2ypfr0fu]Is Construct 2 good enough for windows

    Yeh I certainly think so. There's a lot of talk about performance niggles on mid-low hardware, steam overlay trouble and so on, and they're valid concerns for sure. But at the end of the day nothing beats C2 for getting your game developing done in a timely manner, which I think is more important than anything for indies with limited time and resources on their hands.

  • > In native-based engines you have much more control over resolution, so we can render the effects and things on a smaller screen space, then use one clean up-scale render-to-texture to make that "HD" using a simple one-pass shader.

    >

    OK, but that's more of a feature, not an inherent limitation of WebGL. We could do something like that, because we can do everything a native app can do with OpenGL ES 2 (soon 3). WebGL does not prevent that.

    Oooh okay then. Can we have it? As far as I can tell resolution is the one big GPU-bottleneck for integrated chips, and as others have pointed out, intel integrateds are fairly widespread outside the hardcore gamer segment.

  • Oh, i see... and do u see that the black color of the character, when u move it blurs with the background? with more speed more blur.. Thats an optical ilusion too?

    Yep. Or maybe something to do with the way LCD screens update?

    I tried taking five screenshots while running back and forth and if there'd been any blurring going on it would have shown up in at least one, if not all of them.

  • Thanks for the explanation, I'm adding colors like no tomorrow now. The fade effect you can get with this is great, I dig it.

  • Wow, that's great! I've been using ReplaceColor to get some palette control going but this looks much more useful. Does it work on individual objects or layout only? Is it limited to 16 colors?

    Thanks for sharing

  • You can't. No doubt a limitation of using browser technology. C2/NWjs fullscreen mode is just a borderless window scaled up to fill the screen.

  • +1

    In-editor spritesheets are coming to C3 tho I think.

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  • TheRealDannyyy

    Cool, thanks