eq2D's Forum Posts

  • Photoshop - drawing and texturing. I don't know about release game ("Sphaera") anytime soon. We have almost all graphic (90%), some music (30%) and... few lines of code (10%?). No, we don't use Construct, "we" (our programmer) use Vortex 2D. I use Construct to make presentation some of graphic ideas, to show "how this will be look in game". Why? Because I love to play with particles, and Construct have fairy easy particle engine to use.

    Here you have show-off rain in one of endings scenes of the the "Sphaera". Of course is only a fragment, whole building have 8000px of height, if I good remember.

    http://dl.dropbox.com/u/16947862/Rain2.7z

    Music is placeholder. Lustmord if you wanna know.

    Ah, sorry for big offtopic.

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  • How about that?

    http://dl.dropbox.com/u/26932498/particles.cap

    Yup, looks sexy. I finally use another png24.

    Here is result if you wanna see. http://dl.dropbox.com/u/16947862/panel.7z

    Always use newest 7zip!

  • As far as I know, the x randomizer creates the particles on many spots on the x axis?

    Does it take much more cpu capacity if you just make a few more particle objects diagonally?

    No and yes. More particles, more cpu is needed, but changing x or y randomizer (its actually size of emitter, you know) only change size of place that creates particles.

    chrisbrobs, damn it works! Such simple solution, thank you sir. And about masking - I don't know how to use it in Construct

    Porlo, thanks mate, but this is not what I want.

  • Yup, its tiny Ukyo from Shinsetsu Samurai Supirittsu: Bushido Retsuden / Samurai Shodown RPG.

  • Hi!

    I'm having another new problem with Construct & particle engine. They (particles) always emit in a line, and I cannon rotate that line. Dunno why.

    http://dl.dropbox.com/u/16947862/particle_help.cap

  • Hahaha, so much misunderstanding. I mean latest version of 0.X. Call me stupid, but I don't see any "about" button, so I can tell you with version this is.

    edit:

    Ok, I'm blind. Construct v0.99.97

  • Like I said before: "MM example need path movement behavior to work. Any chance to have that in newest Construct?". So, answer is "no". Can you make this example compatible with newest construct?

  • No sir, my RTS movement are fine (I tested it moment ago). I know I'm boring, but I wanna see that MM example. Like Hell!

  • I know my English language are far, fat from perfect

    I talk about microM.cap, MicroMachines example.

  • Hmm, its not what I'm talking about. Particles still spread in line. I don't know if even this is possible, but I wanna make that rain "splash" on character actual shape.

    <img src="http://img846.imageshack.us/img846/8734/clipboard02s.jpg">

    This looks wrong.

    <img src="http://img857.imageshack.us/img857/538/clip3.jpg">

    This looks sexy. But how to make that in Construct via particles?

  • Maybe, but my construct say:

    <img src="http://img688.imageshack.us/img688/135/clipboard01yo.jpg">

  • Here ( http://dl.dropbox.com/u/16947862/ccc.zip ) you have mister.

  • MM example need path movement behavior to work. Any chance to have that in newest Construct?

  • Sounds pretty evil, right?

    But, anyway, I wanna attach particles to character, but even when collision are "per pixel", particles are emitted from something like line, to be more precise - from actual "hot spot" of sprite. So, how fix that? Changing X i Y values still don't make this looks good.

    Here ( http://www.speedyshare.com/files/27469971/ccc.7z ) is my .cap file.

  • Hi!

    If you new to construct check amazing tutorials -> http://www.scirra.com/help/

    Bad forum section by the way.