eq2D's Forum Posts

  • yea you will, using opacity.

    No, png24 have multi transparency.

  • Post your .cap file, because I don't understand your problem sir

  • First of all you must tell Construct to use XAudio2 in your layour, so simply ad it, like adding sprite. Now go to events, and you must tell Xaudio2 about caching some of your files, so:

    New event:

    System -> Start of layout[/code:325gwshx]
    
    Now you must set action for XAudio2, so:
    [code:325gwshx]XAudio2: cache [here is you folder with music][/code:325gwshx]
    
    Now you have many ways to add sound to your action. If you have animation for shooting, then:
    New event:
    [code:325gwshx]
    Player Animation _shooting_ is playing
       + Player Animation frame equal to X (your animation frame) - action - XAudio2 autoplay file: yourfile.wav
       + Trigger Once[/code:325gwshx]
    
    Of course you can set action of autoplay to i.e. "when button pressed", or something like that
    
    Here is my "code" for footsteps:
    <img src="http://img801.imageshack.us/img801/5807/clipboard01yx.jpg">
    
    I'm new to Contrust too
  • I don't understand your ironic.

  • On my deviant art page (eldominiko.deviantart.com) you can find some free buttons is psd format. I make them for web pages, but if they gonna fit in you game project - use it if you wanna.

  • Dragon Unpacker - http://sourceforge.net/projects/dragonunpacker/

    Multi Extractor - http://www.multiextractor.com/

    2dk2nd sprite sound ripper - for ripping stuff from games created in 2D Fighting Maker 2002 (by Enterbrain). I don't have any links, but I can upload this if someone wanna this app.

    gcf scape - nemesis.thewavelength.net/index.php?p=26 (mostly for games on Source engine)

    Game File Explorer - I don't have any links, but I can upload this if someone wanna this app.

    Nova Extractor - http://www.volny.cz/nova-software/

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  • Hi guys (and girls?)

    I'm 25 years old guy from Poland. I love 2D graphic, especially from SNK (you know NeoGeo, right?). If you wanna check my "portfolio", here is my DA page - eldominiko.deviantart.com. Nothing more, because I never learn English language, so I can't speak freely.

  • [quote:3pt95lc2]You wont be able to animate it this way.

    Create 3-4 png files (this is quick in photoshop), make animation of them, and call certain frames with some actions. I think

  • I only think its about graphic card driver. I have quite old PC with XP Sp3 also I downloaded newest DirectX, Framerks 3,4, XNA frameworks and I never have any crashes of Construct. I use quite old graphic driver (I don't need Crysis...), so maybe you can change driver for your video card, and check again? And use some cleaning tools - Advanced System Care (free) and Auslogics Boostspeed ($). CCleaner is good too!

    Some time ago I used some newest drivers from nVidia (16X.XX I think), and performance on some stricte 2D games (like Zen-Ichi or Patriot Dark) are horrible! Then I installed some old drivers (94.XX) and everything works like a charm!

  • Maybe because one sound overlapping itself? You know, you trigger a sound with certain action, sound playing, and action trigged it again?

  • Hi guys!

    Chrisbrobs, I tried your method and this works! But now I see that my wave file for footsteps are really bad (weird echo). And on other side - there are one bad thing in 2D Starter cap. Lynda running.ogg is playing when running animation are show on screen, so this produce sound even when player jump, because - I think - some of walking (running) animation are still played even when character are in air, perform jump. Here is my set-up:

    <img src="http://img259.imageshack.us/img259/593/clipboard01lb.jpg">

    This set-up for walking/running sound don't "produce" any effects when character are in air. Don't get me wrong, I'm using Construct for three days, but this is what I learned. Really big thanks!

    [quote:2vti7wbc]Play only on animation frames that the foot hits the ground

    Sound interesting, I must figure how to make it. Too bad that my English so bad, so I don't understand half of functions...

    edit:

    I think I know hot to make play sound on certain animation frames:

    <img src="http://img826.imageshack.us/img826/2165/clipboard01pl.jpg">

    I don't know about better solution (for now), but sound are really distorted, even when I make "play sound only on frame 4". Any solution?

    Happy Santa Claus day!

  • If you planning to make tutorial about how you archive this I will be very happy. Thanks for t he .cap file but I don't understand anything - too much for beginner.

  • I don't wanna say this is pointless, but why we wanna use vignette shader? Not all people have graphics card with shader 2.0 support, so - I think - its better to use png24 file on upper layer with Scroll rate to 0. Without hate, really.

  • I try to make sound effect when character walk. I think everything is good with wave file and I even add some silence to sound in audacity, but still XAudio2 play sound file insane fast. Whats wrong?

    Here are my cap with sound effect:

    http://www.speedyshare.com/files/25553701/test.7z

    I know its probably newbie question, but I try many things, read wiki, and anything wouldn't work good, so I you guys can help...

  • I tried to use blur for motions of my character, exactly when he jump, but build-in motion blur, are so slow. I have 1GB of RAM, and GF6600 (256 PCI-E), and one core Celeron processor (3GHz). So I CANT use build motion blur with this computer? Is there any alternative for archive motion blur?