Hi guys!
Chrisbrobs, I tried your method and this works! But now I see that my wave file for footsteps are really bad (weird echo). And on other side - there are one bad thing in 2D Starter cap. Lynda running.ogg is playing when running animation are show on screen, so this produce sound even when player jump, because - I think - some of walking (running) animation are still played even when character are in air, perform jump. Here is my set-up:
<img src="http://img259.imageshack.us/img259/593/clipboard01lb.jpg">
This set-up for walking/running sound don't "produce" any effects when character are in air. Don't get me wrong, I'm using Construct for three days, but this is what I learned. Really big thanks!
[quote:2vti7wbc]Play only on animation frames that the foot hits the ground
Sound interesting, I must figure how to make it. Too bad that my English so bad, so I don't understand half of functions...
edit:
I think I know hot to make play sound on certain animation frames:
<img src="http://img826.imageshack.us/img826/2165/clipboard01pl.jpg">
I don't know about better solution (for now), but sound are really distorted, even when I make "play sound only on frame 4". Any solution?
Happy Santa Claus day!