EnglishAcorn's Forum Posts

  • A very good point. I think the Three.js community is great as well at continuously developing their library. When I was considering 3D javascript development, the attraction to Babylon was mainly their development into the more game related aspects of 3D game design. But these can be produced with Three of course, albeit it requires a little more work.

    I look forward to exploring your plugin and will probably produce a YouTube video of it at some point in the near future.

    Keep up the good work.

  • Wow, that's a very impressive plugin. No doubt a lot of work has gone into it. I was considering something similar looking into both three.js and babylon.js although my direction's changed now.

    What made you choose three.js over babylon.js or another 3D Javascript library?

    I've just bought your plugin, but I'd be interested, do you have a roadmap of future updates?

  • Hey, thank you for your comment. I've moved the download link here:

    englishacorn.com/old-capx-files

    The zip files contains several Capx files. However I have not had the time to update their C2 version to the current one, so you may need to edit some of the events. However, comments are provided in the the Capx files.

    Regards,

    Adam

  • SquareMation : Thank you for your response.

    ALLMarkMade : Hey, I've been away from Scirra for quite some time. Non the less I've [finally] returned. I've re-uploaded the .Capx including the other files I was originally hosting. You can find this at the following link: englishacorn.com/construct2/old-capx-files

    While the .Capx files themselves seem to work as before in the C2 previewer. The HTML exporter has been updated several times, as has the C2 version. You may need to twig some elements within the .Capx file. For the laser example, I think I bundled in three different files. One is annotated and should explain my thinking behind the effect. I hope it helps.

    Cheers, Adam.

  • immanuela - Until recently I had been away from any Construct 2 activity. I've also previously taken my Kongregate games down. So I'm assuming nothing new has happened since I last was involved with C2.

    Concerning the highscore, from what I can remember, you should see the highscore tab besides your game within the first few days if not as soon as it's up. I understand they've changed the interface, but there should be a highscore tab there.

    My suggestions are, to double check that the variable name inside the C2 file is the same as you call it within the Kongregate interface when you set up the game. Also, try to avoid capitalised letters, I began only using lowercase in the variable names for Kong due to previous experience. On top of this, if you can have your C2 file update the score to Kong regularly (after each level etc..) with the highscore type being that of the players best score. If you only send the score at the end of your game, and if players don't finish the game, then the highscore table entry will be bare.

    If I can find the time, I'll try to experiment a bit more to see if anything has changed.

    Hope that helps... also if you still have difficulty, if you can provide more info, that'll help.

    -Adam

  • felixsg, thank you for your compliments. I will continue ;)

    sqiddster, I am indeed planning on continuing to expand the project and develop it further. I've had a few set back again time wise, hence the lack of content and resulting to bringing older tutorials, downloads forward. But after this weekend away and Christmas, I should get more time to add more content.

    On top of this, I still plan to pay others for articles/reviews etc... or allow authors to accept/recieve sponsorship/donations for any content they submit at the discretion of the reader. Currently, this feature is available but it doesn't discriminate between the authors, instead lumping any contributions into a single pot.

    I've temporarily removed the following heading: Articles, Reviews, Interviews, Games, Non-games, Q&A, Feedback, Plugins... until I create the relevant content.

    All the best,

    -Adam

    If successful, I'm hoping at some point to be able to fund, if only by a little some of the plugin development projects to help extend C2. As well as provide relevant game/app templates to those who need them. Amongst other things.

  • Originally I had a long list of .Capx file examples, concerning different aspects of a game of which I wanted to create and provide for others to download. If reference to a previous "Simple Menu Screen" I had created. The plan was to create two more complex menus, the second more so than the first. In the end I've just created one due to time issues.

    An example of the Game Title Menu can be found in the arcade, go there by visiting the following link:

    Click Here!

    Also, I've provided a video overview of the different aspects of the .Capx file, this can be found here:

    Subscribe to Construct videos now

    On top of this you can download the .Capx file from here:

    Click Here!

    All the best,

    -Adam

    **Update 06/12/2013:

    -Removed broken and redundant links.

  • sqiddster

    In a less formally written reply. I like your game "AirScape". Great and original idea, nice music. Plays very well. So, thumbs up. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • sqiddster; No worries. I think we're on the same wavelength concerning the premium content. <img src="smileys/smiley1.gif" border="0" align="middle" />

    With the vast majority of posts and articles being free to read and view. But also with free access to many of the videos, tutorials and content (Audio files, sprite packages, Capx files).

    By premium 'content' I was referring more to the game assets, fuller .Capx files and possibly certain [more in depth & detailed] video tutorials etc... A small premium being required to access or use them.

    Or alternatively a voluntary sponsorship of the item (I.e. An option to donate a small sum to the author/artist/creator).

    'Promotion of Construct 2' will be written into the mission statement. So restricting content is not therefore in the best interests of the ezine. As you rightly suggest, it may be a dangerous move.

    Further to this point, I'm hoping to emulate [at least by part] the spirit of motivation behind the Scirra Team in producing Construct 2. Taking a quote from the interview by www.prweb.com:

    <font color=green><font size="2">"Authors have total freedom to distribute their creations without restriction. "A drawback of other tools is you have to publish through the vendor's channels" says Director Thomas Gullen. "Our tool gives the authors total control.""</font></font>

    Likewise, I'm not planning on restricting the site with price tags, but wanted to have the option available for some content. Allowing for the compensation of time spent in their creation. I believe such things will contribute to the longevity of the site, as well as promote others into the creation of assets which should help with the promotion and interest of Construct 2.

    What's your opinion on this?

    Also, the option of collating articles and posts withing a certain time frame (E.g. each month) is being considered. So as to edit them into a pdf, formatted into an electronic copy of a magazine; either for download or print. This however may incur a cost for those interested.

    The limitations on web traffic economies of scale will of course, dictate some what. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • sqiddster; thank you for your reply, if you have any more feedback or suggestions I'd by happy to hear them.

    On a side note, perhaps I should raise the point that while the online magazine will no-doubt help centralise certain elements of Construct 2 (News, Information, Tutorials, Plugins etc..), thus, making them more easily accessible. I am weary in not wanting to 'tread on the toes' of the main Scirra site by poaching and diverting web traffic by duplicating news updates or content.

    Velojet; thank you for your reply. I agree with your comments about WordPress. <img src="smileys/smiley1.gif" border="0" align="middle" /> I've found it to be a very versatile platform. And what's more, very user friendly (compared with other CMS's). Which will be very handy, if things go well with the site, for the inclusion of other's contributions to the ezine.

    As for my own business plan/model for this, I have considered a variety of solution to use (Bearing in mind, I hope to put in place a system so as to allow for the compensation of individuals wishing to contribute to the site; more than just expose and reference), such as:

    -Advertisements

    -Subscription

    -Sponsorship

    -Premium Content

    -Monthly Ebook Magazine

    -Merchandise

    -Collaberations

    -Donations

    Please ask if you'll like me to explain these [and how they relate to the site] in a little bit more detail.

    Aenopix and Joannesalfa; thank you very much for your compliments.

    If anyone has any question, suggestions or general feedback I am all ears; just excuse the wax. <img src="smileys/smiley17.gif" border="0" align="middle" /> Although I've heard cats like the taste of ear-wax.... strange...

  • Update (22/10/2012):

    Firstly, it's late here. I apologies for the many typos I will make.

    Good news, I now have the general layout of the ezine (See http://www.englishacorn.com/ezine/construct2/). But still need to upload its content (using fillers for the moment), and integrate with social networking devices/sites.... etc...

    I've decided to move the site's domain location with the future plan of moving the magazine (assuming it goes well) to its own domain in the future. And also have it less integrated with my main website.

    More to come this week.

    Would appreciate feedback concerning the layout of the site (Not the images as they are temporary, nor the social media links as I will change those such as the youtube video). I've used a template in the end to save trouble.

    All the best,

    Adam

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  • AnD4D, thank you for your reply.

    The method I used, uses paid third party software based on the WordPress 3.0 CMS. It's nothing spectacular, however I found it very simple (easy of use) and practical. See MyArcadePluginPro

    I'm willing to share my experience with using it, or explain what I have found to be it's advantages and limitations so far.

    As for embedding games from the Scirra Arcade, it (the software) already comes pre-configured to do so. And only requires a simple click on fetch and publish.

    Concerning the advert you mention. I'm assuming its the C2 one, such as with this game: englishacorn.com/play/ghost-shooter-demo And not the other advertisements on my site.

    Unfortunately, there isn't an easy way to remove that advert. Unlike flash games, when you embed the HTML5 games, you're not hosting the actual game content. Instead providing a portal to that content hosted elsewhere. Since webhosting costs money, I see the C2 advert as a way of compensating Scirra for the use of their bandwidth & webspace etc...

    The only way to remove the advert without negotiating with Scirra would be to approach the game developer and ask permission to use [and host] their game instead. Which they may or may not want financial compensation for, since you are increasing the exposure to their game.

    I'm sure the Scirra Team will be happy to negotiate other alternatives, maybe placing a static C2 web advert above, beside or below the game instead.. etc...

    Hope that helps, let me know if you have any other questions.

    Kind regards,

    Adam

  • felixsg, thank you. I hope to write up a more in-depth update about it this weekend.

  • Thank you all for your response and feedback. I've already started to create the basic layout and plan for it. And hope to get the vision, values and mission statement completed by the end of the weekend. To solidify it's direction.

    glerikud, thank you.

    Ashley, that's good. I was worried I may be stepping on toes with it.

    vandinz, thanks for checking out the website. Although the 'Free-Capx' part was taken from a different project which had slowed down due to hardware issues. I'm planning to continue to upload a few each week.

    teahousemoon, thank you. I'll keep you updated. Depending on how things go, I may be in touch screaming 'Help!'.

    Will be back with some updates shortly.

  • Cheers Tom,

    You've also inadvertently answered a question I was going to ask, concerning permission to include the Scirra Arcade games. Since the arcade software I use has been pre-configured to fetch the games.