Disable bounce off solids and use the bullets bounce action when it collides with the objects that you do want it to interact with.
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I'd look into layer scaling for that.
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If you need to retrieve an objects scale at certain points, use an instance variable to set the scale.
every tick -> set scale to Self.scale
on trigger -> set object.scale to n
then when you need to retrieve it, get that instance variables value.
Agreed. This is the only reason I usually make my own scroll-to instead of using the behavior.
I'd love to try it out if you could give a link <img src="smileys/smiley1.gif" border="0" align="middle" />
Edit: This should also probably be in the "Your Creations" section
I usually have a seperate layout called objectdump where I place any objects that would normally be left off screen
Most of these can already be done with events :P
The same way you make it move at an angle. Right after you move it, set the objects angle to angle(control2.X,control2.Y,thumb1.X,thumb1.y)
Set the objects angle to the same angle you're moving it at.
Using the debugger is even easier ;)
Just put invisible walls around the edge of the sprite you want the player to walk on :)
There were events added to the node webkit object that do exactly what you need.
<img src="http://www.speedtest.net/result/2978192044.png" border="0" />
:O
<img src="smileys/smiley32.gif" border="0" align="middle" />
There's an Is On-Screen condition, just invert that.