EncryptedCow's Forum Posts

  • And good luck for you too. Java is not the easiest language :p

  • Nope. I checked in the steam version and the one from this website and it's not in either.

  • Definitely looks like you've got a 3rd party plugin in there.

  • Nothing to see here.... move along.

  • You're one to talk. lol

  • Hooray.

  • Pick a random instance of spawnPoint then create the new object at spawnPoint

  • You could add to a variable if any button is pressed, and subtract from the variable if any button is released. If the variable is equal to 0 then there aren't any buttons being pressed.

  • Katy Perry :D

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  • >

    > 1. But then when you want to export to IOS/Android you need to toss in another $400, which puts the cost above the business edition.

    >

    > 2. The personal edition is very cheap, and you don't have to get the business edition until you make $5000. Once you've made that 5k $300 won't be too much of a problem. Since the actual software is the exact same I don't see how the personal edition "won't cut it" whereas the business one will.

    >

    > 3. Okay, I guess it has changed then.

    1. I don't want to make iOS/Android. It's an over saturated market that's nearly impossible to get recognized in unless you have a massive audience already. Which is exactly the reason why I chose HTML5.

    2. But buying the personal edition would be literally throwing money away since I'll have to buy the business edition anyways (eventually, not right away obviously).

    1. <img src="smileys/smiley5.gif" border="0" align="middle" /> Then why did you bring it up?

    2. It's a start up. Without putting that first amount of money into it, you won't be able to get any further.

  • > A few things.

    >

    > 1. The 200$ HTML5 module for GM only gets you the HTML5 export. With Construct 2, you get every exporter they have for the one price.

    >

    > 2. The business edition is only needed for teams or if you have a higher income from your creation. You can get the personal edition which gives the exact same features inside of C2 for 120$ (Which ends up being less than the 200$ HTML5 module for GM)

    >

    > 3. You get all of the updates for free. When Scirra releases a new exporter you just update the software and you have it, no extra 200$ to unlock it. From what I can remember, if YoYo releases a new GM version you have to pay for everything all over again to get that new version.

    1. But as far as I know, the iOS and Android apps are just HTML5 and then run with a runner. Whereas in GM: S it will be compiled directly to native code (not actually available yet)

    2. I plan on making a living form HTML5, so the personal edition won't cut it (I'd end up having to upgrade to the business edition anyways).

    3. You get all the updates to GM for free (I've used GM in the past).

    1. But then when you want to export to IOS/Android you need to toss in another $400, which puts the cost above the business edition.

    2. The personal edition is very cheap, and you don't have to get the business edition until you make $5000. Once you've made that 5k $300 won't be too much of a problem. Since the actual software is the exact same I don't see how the personal edition "won't cut it" whereas the business one will.

    3. Okay, I guess it has changed then.

  • A few things.

    1. The 200$ HTML5 module for GM only gets you the HTML5 export. With Construct 2, you get every exporter they have for the one price.

    2. The business edition is only needed for teams or if you have a higher income from your creation. You can get the personal edition which gives the exact same features inside of C2 for 120$ (Which ends up being less than the 200$ HTML5 module for GM)

    3. You get all of the updates for free. When Scirra releases a new exporter you just update the software and you have it, no extra 200$ to unlock it. From what I can remember, if YoYo releases a new GM version you have to pay for everything all over again to get that new version.

  • My guess is that you aren't giving char1 enough time to recalculate the obstacles. That action takes some time and if you find a new path right as you start recalculating, he will still register the hallway as being empty.

    Another possibility is if you're doing those actions every tick char1 has LOS to char2. That will cause him to regenerate obstacle path and find a new path every tick which doesn't work. Try adding a trigger once to the has LOS condition.

  • Why not just set animation to choose("Still", "Bubble", "Sleep") ? I'm not sure what exactly your problem is though as you didn't say what's wrong.

    Edit: You're checking for IdleTick to be >= 20 which is only a 3rd of a second. Try increasing that to at least 2 or 3 seconds

  • <center><img src="http://www.ludumdare.com/compo/wp-content/compo2/273708/25488-shot0.png" border="0"></center>

    Here's our entry for the jam.

    Patriick and I have put lots of time into this project over the last 3 days and are very pleased with the results, and hope you enjoy it too.

    Thanks to SpacialPumpkin for the music.

    Possibility of stuff being added/changed in the future.