emixam23's Forum Posts

  • Performance issues here to with tile mapping and fps, but can't find answers

  • Same here, tiled map causing performance issues... No matter how simple or complex testing, tilemap cause poor performance

  • Same here, tilemap doesn't work as it should...

  • Yup, same problem here... everyone saying, tile map is the best, tile map is optimized... stuff n stuff. Ram, cpu, imagememoryusage, collision check, and collision per tick are yelling otherwise. Every time I test, one layout static sprites and tiled background VS tiled map... tiled map never win.... dont understand

  • Same problem here, can't find answers... Think that its good for graphic memory usage when having complex tiles, but worthless for any collision testing. And even so...

  • Hi everyone, I'm making a platformer and using tiled map objects for the graphics. But I also use it for solid collision testing. I'm using sprites and tiled background object for Jumpthu and spikes/deadly-shits, so I tought I could use tiled map instead to check collision with those object... So I started experiencing in debug mode for collision check and collision check per tick. Seems that tiled map objects for collision check are like 3 times less efficient than other objects. So I started even wondering if tiled map object are even efficient for graphics. Any toughts, with what would you use Sprite, Tiled BackGrounds and Tiled Map object for collision detection, are tiled map any good aside being practical to use and build. What are the best practices in that regard for FPS, RAM & CPU optimization for both collision and graphics.

    Yeah I know, large topic, many hints in other topics but no clear answers that I could find. Thanks for participating

  • Tks for the follow up, for now, line 48 ; eRoomSystem I put call CheckItems---Wait 0.001sec---CheckItems, some sometimes they dont appear at all, when they do, at least they disapear quickly so u cant pick them up. Aint perfect, but better than nothing (or better than something in that case ). That aside those wondering if it worth the price, it totally does. Been working long time on construct with no programming skills at all, have done stuff looking as good as this, but my events were messy, laggy with inconsistencies. This template is clean, structured, advanced but not programming wizardry advanced so u can figure it out. If anyone want to know how to create properly a game, buy this, learn, transform or create brandnew following the way he does it. Just sad it wasnt availeable 5 years ago.

  • Hi, r3 still respawn the missile tank when go back and forth to the room... infinite missile tank. Otherwise, real nice, clean coding, easy to understand, learn from and customize, tks a lot.

  • Hi, this was originaly a post for any submissionner, but i was looking for programmer to hire when I found your post, so I copy-paste mine on yours. I'm asking for an estimated price on this part-of-a-game section

    -This is not for fully functionnal game, only a little part involving a functionnal platform character, lets just say stand, run, jump, fall

    -Graphics are meant to be minimal (I don't care), just enough to support ur programming, blank menu background, plain grey start and edit buttons, playable lvl blank, solid different color to distinguish them from background, character can be anything just to verify if the animations are working, not meant to be published, different color block, mario, megaman or any drawn crap that looks like something... or not

    -----lets say the platformer template built-in construct, but with an anything look alike ''animated'' character stand, run, jump , fall, mirrored for direction

    -The tricky part is the edit layout which is really what i'm paying for, for example, if u used a mario sprite (or still anything) You start the game, u have start-edit button, start go to plain lvl where the character can fool around,pointlessly, back to menu you press edit button, you go to edit layout where u can edit each frame of your mario-like-anything-character, each of your mario-frames are there in 64x64 square where u can change each square for a different color or tranparent, 4 rows -stand-run-jump-fall. You edit what u want, save, go back to menu, press start and play around pointlessly with your brand new mario-like-less character. You quit the game, start it over, press start and retreive ur custom pointless mario-like-less character.

    So, long story short; basic 1lvl platformer with in-game pixel-based-editeable animated main character

    As told before this is meant to be the first step of a whole game, but I wanted it to be created step-by-step to evaluate the results - function of the cost and extrapolate the cost of the whole game before ruining myself in something worthless

    Your estimated price will strongly appreciated, hope my description is clear enough, tks for spending your time reading and replying

  • Tks for replying both, specialy THETRUE for being TRUE, very appreciated, very, maybe on later easier contracts, so JAYDERU back as the sole submissionner for this contract. Still waiting up to sunday for other submissions then i'll ask again to JAYDERU if he's still interested... P.S. Thx for mail idea, but up to real contract transactions, i prefer this forum both for joined information and precision as you helped me to do, and for competitive and transparency of the submission process... Hope to have news from you and others, very gratifying participation...

  • Thanks THETRUE, sorry I can't reply you in private, seems I don't enough reputation to do so (spam protection), but yeah, you got the lowest and affordable submission, mmm I didn't consider I would receive answer so fast... Haven't tought about a submission deadline date to end submission process to pick up the lowest and thrustworthy submission... probably on Sunday 16th of March at 1PM eastern time... but yes until now you're ahead in the attribution of this contract, thanks for replying

  • Sorry jayderyu, just saw ur new post, so 500$ submission for this contract... not cheap nor insanely expensive... worth considering, but its expensive enough for me to wait a little bit to see if there's better submission from other, as u said it's very minimal game cuz its meant to be the first step of a walk... For every 500$ step, I have to consider the whole walk (step=contract; walk=game ) So tks for the offer and taking the time to reply, I'll consider and give u news soon

  • Oh, and please don't consider this as a full time job, this is meant to be the first of many possible little contracts around the same game project ongoing as long as cost do not exceed reasonnable amounts. I'm thrusting people to ask fees relative to the time they're spending programming times their estimated hourly worth in terms of knowledge and efficiency. For exemple; if you're asking 500$ and consider yourself as beginner, full of will but low on skill, and expect at least minimum wage of 10$/hr, you're estimating that it would take you 50hrs to fullfill this contract... on the other hand, if ur pro and consider your time worth 50$/hr, your estimating you're able to do that in 10hrs or so... Consider this contract as a spare time paid challenge for your skills, if your looking at what is asked and don't even know where to begin, please, don't bother yourself and keep using construct for your own satisfaction.

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  • Allright, was wondering if anyone would reply... so to be more specific....

    -This contract is not for fully functionnal game, only a little part involving a functionnal platform character, lets forget the being hit animation, lets just say stand, run, jump, fall

    -Graphics are meant to be minimal, just enough to support ur programming, blank menu background, plain grey start and edit buttons, playable lvl blank, solid different color to distinguish them from background, character can be anything just to verify if the animations are working, not meant to be published, different color block, mario, megaman or any drawn crap that looks like something... or not

    -----lets say the platformer template built-in construct, but with an anything look alike ''animated'' character stand, run, jump , fall, mirrored for direction

    -The tricky part is the edit layout which is really what i'm paying for, for example, if u used a mario sprite (or still anything) You start the game, u have start-edit button, start go to plain lvl where the character can fool around,pointlessly, back to menu you press edit button, you go to edit layout where u can edit each frame of your mario-like-anything-character, each of your mario-frames are there in 64x64 square where u can change each square for a different color or tranparent, 4 rows -stand-run-jump-fall. You edit what u want, save, go back to menu, press start and play around pointlessly with your brand new mario-like-less character. You quit the game, start it over, press start and retreive ur custom pointless mario-like-less character.

    I'm aware that someone may do a crappy job on this, I'll pay him-her for it anyway, I would submit this post again with his crappy work attached to the post as a not-to-do example or a platform to build on and perfect, but would not hire him-her again for subsequent contracts. Later contracts will time to time be to clear-organise-clarify-standardise-optimise the code. Hope it helps clarify my earlier post

  • Hey Man, please look at my post "Paid programming contracts" by emixam23, it may suits you