Elliott's Forum Posts

  • I'm getting screen tearing with a low of 28FPS with an average of 38 and a high of 49 on a machine that can destroy Crysis and running the latest version of Chrome, it's not C2, it's your event construction.

    Recent web-apps I've made run at a solid 50+ FPS with physics objects, 10s of sprites on screen, platformer object and multi-touch controls in an un-optimised full screen mode; on an iPad 3.

    As Arima said, overdraw looks to be the big issue.

    EDIT// Repeated reloads dramatically boosts performance.

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  • Welcome to the forums Nightswim!

    In regards to your programming question,it'd really depend on what you're really trying to accomplish and how dedicated you are: If you want to make some simple games for fun,C2 is the way to go! If you're serious about game-dev then by all means start learning an O-OBPL like C++ or #; which will be infinitely better in the long run!

    ... BUT, and there's always a but, it will take you months to learn how to do things that C2 can do in minutes, simply because C2 does a tonne of your background work for you.

    Reading up on logical statements and reverse engineering some classic games is an excellent start IMO, and I have yet to think of something 2D that C2 cannot handle.

  • Smooth as butter on Chrome, first load is about 4 seconds, every load after is instantaneous.

    How are you handling your zoom? Great ambitious graphics, will be watching with interest!

  • Great to meet you Alfred! It's cool to see that you share the opinion many of us have: C2 is effectively unparalleled in producing PoCs or even small scale games :D

    I look forward to the day where someone has invested a lot of time into the engine and produces a fully fledged IP, I have a feeling this may be the year we get some exposure!

  • What are you using for touch detection? In my experience the isTouchingObject event is the best.

  • Nope

  • What you're talking about is web-apps, they already exist <img src="smileys/smiley17.gif" border="0" align="middle" />

    Every now and then you'll hear stories about how web-apps are the future because they circumvent Apple's developer agreements and percentage cut, don't require a wrapper etc. Sadly this just isn't the case, it's awkward to handle payments for web apps, and apps sold in store get exposure, it's very hard to get that with a web-app, in fact I haven't met a single person in my life who has ever used a web-app!

    Currently I use web-apps for prototyping, you can save the web-page to your home screen, so it even looks like an app!

  • You could certainly get close with playing around with physic objects to simulate water.

    Would it be playable? Not a chance, especially on mobile!

  • Scirra Anthology

    Constructed: The Construct 2 Collection

    Or if we want to push a lawsuit; Scirrational Games

  • You can accomplish it quite easily with variables, the bullet object and animation.

    Create a traffic light sprite, three frames for each light.

    Create your pedestrian sprites, add the bullet behaviour, initial speed set to 0.

    Simple bool variable, when the traffic light sprite is green, the bool becomes true. Separate event, conditional of bool being true: Results in pedestrians having set speed to 30, 300 etc. whatever feels good.

    You could make it more complicated by having a numeric variable, each light represented by a number, and have a few pedestrians cross on amber.

    The real confusion is why there's a zebra crossing and traffic lights!

    Hope that helps, traffic lights can actually get very complicated from a programming perspective if you want to do them properly (With a real logic system controlling a city for example.

    Just thinking about it brings back memories of Flowol... Ow.

  • If you guys want a website, free hosting, just saying :P

    Now, will it be a compilation collab, or will more than one person work on a minigame?

  • You have my sword,

  • ^ Here's lanceal's plugin

    scirra.com/forum/topic60962.html

  • You can invert a "Is touching object" event, you may want to try that way :)

    For variables you could a bool where the condition for true is the object being touched, and then move your event sheet from there, it's effectively the manual way of doing inversion.

  • You can either invert a normal touch event or use variables :)