Elliott's Forum Posts

  • I remember initially getting fet with calculating angles and distances and just resorted to using an actual vision cone as an invisible sprite that was pinned to enemies and calling all the actions based on an overlap or collision with the player.

  • Bullets with gravity and maybe some bounce seems like a good start

  • Hey Terraria;

    What you're asking for is actually pretty simple, as from a gameplay standpoint you have no real mechanics! The cube rotating is easy to pull off with a layout to layout transition in the form of an animation; to do this you'd have to spend 5 minutes learning isometric drawing, but luckily cubes are the easiest shape!

    Likewise the depth effect is easy enough as an animated transition, maybe mess around with the WebGL effects?

    For random generation your best bet will be reading up on tile-maps and arrays.

    What you really need to do is get your gameplay down, what will the players have to do to advance?

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  • ok. let's start with something easy

    http://studioryu.net/dev/bounceball/

    I looked up and it says your device is 1280x800. So just use your browser as I set this to run at your Android Browser(built in) available resolution.

    The demo just creates ball's while it has more than 30fps. The second number is the ball count. Just let me know where it starts to stop.

    Impressive! Are the balls physics objects? I ask because the results for Chrome on my laptop was 1447 before it's first drop, and this is with 17 tabs open, YouTube playing and Bioshock running in the background! Making it far more impressive than my own work, or are the balls bullets?

  • I haven't had a BSoD since 95, maybe once on XP.

    Asking for a refund is obscene, the program runs fine: Your issue is with the OS, and honestly if you're running a Frankenstein piece of tech ofcourse your OS is going to be stressed!

    Linux is great, all of my servers run RedHat, I haven't advertised Windows servers in years... but at the end of the day I'm typing this message from a laptop running Windows 7, when I get home I'm going to be using Windows 8. Admittedly they also run Ubuntu, but that's when I'm feeling techy and want to play around with things.

    Last I checked Linux had a market share of 2%, personally I'd rather Scirra focus on other features than a port.

    Not sure if mentioned, but have you tried Wine?

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  • Couldn't you get away with a variable numbered say 1-10 and move your objects to layers based on their value?

  • Try now?

    darkdemon.org/user-files/1745/1360422615.capx

    If for some reason that doesn't work, here's the event sheet:

    <img src="http://i.imgur.com/yEiRTmS.png1" border="0" />

    The sprites have the following properties:

    player: Platformer (Default)

    breakable: Solid, Physics (Default, Default)

    solid: Solid, Physics (Default, Immovable set to Yes)

    particles: Spray Cone: 360, One-Shot

    Sprite: Flash

  • You could create a more static version of the effect by using images with high feathering on the edges and transparent backgrounds, which would lend a merge effect when they cross over each other?

    <img src="http://i.imgur.com/CzdQknM.png" border="0" />

    Without knowing your desired application though this may not be practical.

  • When saving a transparent image file as a .gif be sure to enable alpha-transparency <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You can simply swap out sprites or animations?

  • This is one of those problems where it will take more time to explain the solution than actually do it :)

    darkdemon.org/user-files/1745/1360273730.capx

    Here's the .capx, I did everything you were asking for except the explosion, but that's because I don't have any audio files on my computer! You simply use the audio object to create the sound as an action in the OnClick event :)

    If you have any questions please ask!

  • I'm also going to chime in with disagreement, the How do I forum is a massive resource for solving problems, and with more complex queries there will often be more than one way of solving the problem: The first posted solution may not be the best.

  • Bit unsure what you're trying to accomplish but I'll take a crack:

    If you want to refresh your game from within your iFrame, that's as simple as restart layout event, you can map this from everything from a collision to a key press.

    Refreshing your game from outside the iFrame, via a text or image link is pretty simple: Your best bet is to simply refresh the whole page, which will reset the iFrame.

    If you want to refresh the game without refreshing your web-page, in theory you could get creative with mouse overlapping collisions; with your game refreshing the layout whenever the mouse isn't within your iFrame: The practicality of this questionable though.

    Finally, if your familiar with JS, you can use that refresh your frame, simply use this on a button on your parent page:

    <IFRAME id="frame1" src="http://www.example.com/"  runat="server">
    
        <script type="text/javascript">
        function refreshiframe()
        {
            parent.frame1.location.href="http://www.example.com/"
        }
        </script>
    
    <asp:Button ... OnClientClick="refreshiframe();" />

    As always StackOverflow is your friend: stackoverflow.com/questions/2064850/how-to-refresh-an-iframe-using-javascript

    I'm pretty sure you can refresh an iFrame simply in HTML, though I've never tried, doubtless someone knows!

  • I think the bigger problem would be getting your game on Steam, even with Greenlight it's pretty hard!