Eliyahna's Forum Posts

  • yea

  • Well I made it look like she's holding the string by creating a "grabbed" animation on the balloon where the string moves over to the side (under her hands) using rope style pin. But I still wish there was a "image point to image point" connector of some type.

  • Okay I got the time & tried it Katala yes that works perfectly now. Like this (also I added "unless ballooning" to the default animation call):

    Now my problem is something new Her hands are not holding the string they are off to the side too much. How can I make the pin be from one sprite's image point to another sprite's image point? Or is that done some other way...?

  • That sounds right Katala I will try that and post the results tonight or tomorrow... out of time for the moment..

  • Thank you! Well that works but still the same problem... her animation is not changing.

  • LittleStain I never heard of ignore input where do I find that? I just put 250 pixels to test it.

  • Ballooning is the bottom animation. It's new I just added it and it is the last.

  • When my character sprite comes up to the balloon, I want her to change her animation to having her hands held out and she looks like she is hanging. That is in place. I have to disable controls because if they press left or right it will set her animation to default. She goes up with the balloon... but her animation is not changing to "Ballooning" it just stays default and I'm not sure why?

    and here is the ballooning animation:

  • I wish there was a search feature on the arcade so I could search through the games there using keywords to get ideas and inspirations for the game I am building.

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  • I'm Eliyahna. I'm creating a platform game with a "jungle like" feel to it. If you know of any good jungly graphics or effects let me know :)

  • So cute :D Makes me want to rework all my graphics lol

  • Sure if I can get it to look okay. I'm still not satisfied with it yet.

  • WOwwwwwwwwwwww !!! That's pretty incredible. For now I made pillars through the water (in front) and sliced the water into sections. Each section is a couple of slightly moved photos of water jpgs looping so it sort of looks like the water effect... but loads perfectly in mobile device.

  • Okay thanks jojoe .

  • Not really sure what to show. It's just a blue square with water "effect" on it. I plan to try an animation instead I guess. It works great if the blue square is a smaller size and/or on a desktop computer. Must be the water effect slows down mobiles.