eli0s's Forum Posts

  • Thank you andreyin , that's useful to know!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ldk

    I am afraid I don't know how you could do that.

    Perhaps someone more experienced than me (honestly, I just barely understand the program and it's true potential) can add to your question some useful input.

    Why don't you make a new topic?

    Or ask Ashley? <img src="smileys/smiley2.gif" border="0" align="middle">

    -EDIT-

    I figured out a way, not very precise, not very elegant and it will produce some jerky results but, for all it's worth, here it is:

    Get Angle From Ground

  • +1

    Especially with this ALT key related crash that can't be traced but it's almost certain to happen if you hit ALT on a normal project, not a test, an actual project that you invest time and do stuff all around the program... <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Ashley

    I can confirm that the bug is fixed with the 148 beta release!

    test

    On an other note, I also don't receive the assert failure error that was introduced with the 147 beta release, so this is a big step forward on both subjects!

    Thank you so much Ashley, this development was very helpful and came just at the right time for me!!!

    <img src="smileys/smiley32.gif" border="0" align="middle">

  • Dear Ashley may I have response on the subject..? I fail to see any omission on my part, I followed the directions from this post, and filed a report on this bug.

    As I mention on my previous post, I need to know if there is a workaround to this problem, or I would be better off removing the save/load functionality?

    Thank you,

    Elias

  • ...or that <img src="smileys/smiley18.gif" border="0" align="middle" />

  • I don't think you can fix this with the bullet behavior on the text object. With the sprite object you can flip it and mirror it.

    Use either "move forward" or "move at angle" with every tick:

    every tick --> move -X*dt

    or

    every tick --> move X*dt at angle 180

    where "X" is the number of pixels that you want the text to move over one second.

    The move at angle option is more versatile because you have more control over the angle of motion.

    Example .capx

    Example html

  • You're welcome <img src="smileys/smiley1.gif" border="0" align="middle" />

  • +1

    I would go a (big) step further and ask for a native timeline. That would be awesome!!!

  • Ashley

    Sorry for being impatient, I know this isn't some major thing but I want to wrap up my graduate project and deliver it to my department for archiving purposes.

    Since I figured that this bug crashes the application that I am about to deliver, I would like to know if it's something easy to fix, or should I remove the save/load system from my project, since it isn't really important for the archiving process (the difference for the University will be on the version, v1.00 vs v1.01 if I manage to fix it) ...?

    By the way, I will get back about this very soon, with official honors, thanks to the scirra team and all that jazz! My professors didn't expected the result I got out from C2 and they were very interested about the software.

    Best regards,

    Elias

  • I think I am about to get use to it. I would still prefer the mouse scroll to zoom directly though, or the option to do so.

    The thing that I am terrified is the habit of zooming with alt+scroll wheel as in Photoshop, in C2 this can cause unexpected crashes...<img src="smileys/smiley19.gif" border="0" align="middle" />

  • daoluong

    that did the trick for me, thank you!

  • This isn't a bug.

    In your "menu" event sheet, your last event (#10) is an "audio stop all".

    This is what interrupts the audio after 1 click.

    Disable this event and you'll see that the audio plays just fine.

  • Link to .capx file (required!):

    http://www.eli0s.com/Tests/save_load_error/save_load_error.capx

    example

    Steps to reproduce:

    1. Drive the filter frequency cut off with a variable that change over time

    2. Save

    3. Load

    Observed result:

    The game freezes. If the filter effect is applied but the parameter doesn't change with the variable, the system works. The problem occur when you enable the effect parameter and change the frequency with the variable.

    Some times a javascript error prompt comes up, I can't reproduce it now but I have taken a screen capture of it:

    JavaScriptError

    Expected result:

    It shouldn't freeze the game

    Browsers affected:

    Chrome: Yes

    Firefox: n/a does not support advanced audio

    Internet Explorer: n/a does not support advanced audio

    Node-Webkit: Yes

    Operating system & service pack:

    Win7 64bit SP1

    Construct 2 version:

    146

  • Scavengrove my project also has a ton of color effects and the water background effect on a few layers...

    I don't know if your findings reflect to my case, I guess we'll just have to wait and see :)

    Thanks for trying to figure this out though!