eli0s's Forum Posts

  • Ruskul I know and understand next to nothing about code, but I think that C2 can be expanded thru the SDK and perhaps Ashley can provide you with the necessary information about those features. Why don't you contact him directly and ask for help..?

  • Ubivis I learn something new everyday in the forums

    Farsight Yes, it's very tricky not to forget something. The way C2 makes masking is counter-intuitive. I've mentioned many times before, we need a new, simplified but dedicated masking system, something that can be applied to many layers and/or sprites at once, and be independent from the layers order.

  • I took the liberty and added upon Ubivis example.

    What you need is the Source atop mode. Using the Overlay WebGL instead of the Multiply effect, renders better results with the particular rust texture imo.

    Unfortunately, Firefox doesn't seem to like webGL effects on a Sprite with the Source atop blending mode. In Chrome it works just fine though.

  • , thanks man, this is great information that you're sharing. I appreciate it!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I second that.

  • I understand. There are things you can do so far with workarounds and reinventing the wheel is not intuitive or always possible in some cases.

    Liquidfun came up a few weeks ago and Ashley said that it will cause problems on some platforms and maintaining compatibility could be a problem. I don't think we'll see it any time soon. Here is the topic https://www.scirra.com/forum/box2d-google-liquidfun_t102133?&hilit=liquidfun

  • , I really dig the distortion effects!!! The particles, asteroids and ships are also very nicely done and have a unique style!

    SecondDimension , I like your art style and the game's presentation, it has a very nostalgic and romantic feeling! Bravo!

  • Arima , Wow! Thanks, this went under my radar!!!

  • These are great times for C2! We expect dynamic lighting/shadowing system in the next beta release, and now 3d implementation!!!

  • I agree, though you missed my point. I am telling you that without hack-arounds, you can get results similar to the kinematic bodies. You have to create some extra events (not in the tenths of thousands) and the precision is a bit off, but it can be done. Sure, utilizing everything box2d can offer (I think it can do springs, particles, liquids...) will be super, in the meantime we have to be more creative

    Here, my example with the pin code disabled. It kinda works. It's a start and it uses just 4 events for the platform movement. Other, more advanced users than my self, surely can make it move even with easing in/out, like the Sine behavior does.

  • There are a couple people working on 3d plugins for c2.

    Arima , can you please elaborate on that..? How can those plugins be integrated into C2s 2d environment? You are talking about an extension of the C2s engine into the 3rd dimension, or some kind of a pseudo 3d effect like mode7?

    Thanks!

  • CodeMasterMike , Thank you very much!

  • R0J0hound

    ___~

    o..O

    o0

  • Yes, if you rephrase your question we might be able to help. As it is now I don't understand what you want to achieve.

  • Use the while is overlapping condition to move your objects towards the opposite position. See the attached capx.