Ekodesrianto's Forum Posts

  • 9 posts
  • Hi Masters

    I have problem creating unlockables in my game. What I am trying to achieve is that each level has its own unlockable items, how do I approach this. Also for score system and best score which is an achievement for each level. Or if there any tutorial I may have missed, pls help share.

    Thanks

  • There should be step by step tutorial on how to actually use this plugin. I cant understand any info of this thread.. :D

  • Hi, is there a way to improve framerate on start of the game in mobile game? When testing in mobile, My game somehow stutter in the start for 10-30 seconds or so but getting steadier framerate afterwards. I have searched for posts regarding this and managed to simplify to the point where I think its no longer can be simplified (based on my-noob programming skill)

    Here screenshot of my project stats

    And here is debug screenshot

    As you see its a very light game, so I expect it to be stutter free-in the start.

  • Hi

    Im creating select player menu. It will select two players from roster of five players.

    There will be ready button to confirm selection.

    I imagine the selection cannot be two same selected at the same time. And when a player already selected, when we press the player icon it will be gone from the selection.

    I cant figure how to remove the selection when we select the respective player button or, return the player icon back to active when max 2 players has been selected.

    Here what i've been working on and some illustration, I hope its clear enough.

  • I think u can look in rotating platform example, u can set gravity to player-90 and set player angle depend on your position to the solid object.

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  • I think you can find in documentation.

    Its in common condition

    "Is on-screen:

    True if any part of the object's bounding box is within the screen area. This is not affected by the object's visibility or opacity."

  • Thanks, its resolved now.

  • Where do I get help-I just saved it last night with the new release, weeks of progress gone. Sorry I'm so out of words right now.

    Tagged:

  • > Hi, thanks for reading. In this topic, I would like to discuss about the possibility of making games with rather different physics. In snowboarding games, the main character seems to slide through a never ending, random generated line in a wavy fashion. I assume maybe some mathematical formulas are involved in doing the terrain. The same goes to Tiny Wings. I wonder how could I make a level with that physics and terrain. Also there is another game, Worms. In it, when the terrain gets hit with projectiles, it leaves a hole, generally round. How can I do that? Thanks

    I had a mess around with the physics behaviour, and came up with a rough example, but I'm sure math is the best approach.

    https://www.sizzle-games.com/hills

    Hi, can you share capx for this, i see this in page 2 so maybe people just missed it

  • 9 posts