ekajuan's Forum Posts

  • I have made the tutorial. Check it whether it is like the one you need http://dapur-uang.com/en/construct-2-create-continuous-background/

    I provide also the example, you can test it.

    I hope the concept is the same with the one you have in mind.

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  • My guess is by using one big tile background, that can be added/stiched to the left or right, top or down, next or upon another tile.

    Then instead of the player moving left/right/top/down, the background is the one who should be moving, when you press left/right/top/down.

  • I read scirra blog post about using the same sprite to save memory and about using effects to avoid repetitiveness. The question is if I make several instances of a sprite, and apply an effect to it, for ex. burn, than the rest of the instances will get burned too. Is it possible to apply it only to one sprite.

  • What's the difference between admob and adsense?

  • I've found out that the condition : is_outside_layout >< outside viewport. Then how to detect if the sprite is outside viewport.

  • [attachment=1:1m9ll822][/attachment:1m9ll822]

    This is a snake. The head leaves trails, recorded in an array. The body picks them up.

    Often when the FPS goes down, the head seems jumpy. Leaving its bodies behind.

    [attachment=0:1m9ll822][/attachment:1m9ll822]

    The lower the FPS, the farther the distance.

    When the FPS goes back to around 59. The snake head moves steady and so the bodies.

    To move forward I use bullet behavior. Speed set at 100.

    https://www.dropbox.com/s/5v8nrpfkfbvqpr0/snake3.capx?dl=0

  • Admob, isn't it for flash games?

  • I use a bullet speed 100. A sprite move to left. I notice it is often speed up a bit before back to normal. How to fix this?

  • Make sense. Thank you.

  • I create a small apps. There are buttons and slider bar. But when I tested using wifi, man...it looks ugly. The slider on the sliderbar is missing, the text on the buttons is to wide... is it something I have to live with and accept?

  • I've read the manual. Touch input can simulate a mouse click, if the property is set.

    I did it, but somehow it didn't work. I want to "touch" simulate a click on a button.

    I've tested using: is touching object, on tap, on tap object, but no luck.

    What have I missed?

    Update

    I've tested to touch a sprite, it works. But not for a button.

  • Why my buttons always above a sprite object? Even though I put it under it.

  • How do I access that box: Parameter for System, to insert the css? I think I'm missing something

  • How do I CSS C2?

  • I need the logic how to calculate to which direction my object need to turn, clockwise/counterclockwise in the most shortest angle distance to a destination in a circle.

    Let me explain.

    Let's say in a circle, my object is at 20degree, my destination is at 270 degree.

    Calculating the shortest angle distance is easy.

    AngleDistance1 = 270-20 =250 degree.

    AngleDistance2 = 360-250 =110 degree.

    Then I compare AngleDistance1 and 2. The smallest result is the shortest way.

    But then I don't know how to calculate/determince, to which direction should my object turn.

    Should it turn 110degree clockwise or counterclockwise. By seeing is easy to say turn CW or CCW, but without eyes and only numbers, how?

    I need help on this.