I've found out that the condition : is_outside_layout >< outside viewport. Then how to detect if the sprite is outside viewport.
depending on your need you can use the condition Is on screen or Compare x/y and use Viewport(Right or direction on screen you need)
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If object is on screen is the easiest and least intensive method from my experience but it doesn't let you test for a distance from the viewport, it simply is false when every single pixel of an object is off screen.