ekajuan's Forum Posts

  • Easy, turn off the physic when you're outside the layout. And turn it on when you're back.

  • Thank you

  • Success. I've bought it using the dollar currency. THe conversion becomes a bit higher, but it's ok. Fuhh... finally I bought it.

    And here where the adventure starts

  • O what I mean with my card is my credit card.

  • O there's a sale... but I'm unable to purchase it with my card. There was a message saying the amount must not no more than Rp. 999,999.99.

    Does that mean I can't shop more than a million?

  • Lordshiva1948 Ok ok... I get it... I'm sorry if you perceive my statement in a negative way.

    It just that I have been thinking on buying C2 but my country currency is getting weaker against dollar.

    Price is something for me personally, becomes sensitive.

    Of course as the developer and the seller they have the right to sell in any price they seem fit based on any calculation they have.

  • O..an upgrade deal...... it seems the C3 price is going to be higher

  • Can people download Construct 3 after buying Construct 2?

  • This basic premise of this snake movement design is to leave trail x and y position and the angle.

    Each of the body parts picks the last trail and angle left by of its previous head/body. In this case 15 trails away before the body parts start to pick up.

    The data is recorded in 3D array.

    Each level (z) is assigned for the head and each body part.

    x,y as you may guess to record the x and y position and angle of each instance.

    Since the data is recorded in every tick and the frame rate can go up and down, my guess is, the trail data is not always recorded at the same pace.

    My prediction is if I can insert the data in timely manner and not get influenced by the frame rate I probably could solve the problem.

    But then again, even if I add the wait for x seconds... before inserting the data, it does't help. Or maybe I did it wrongly.

    Round Engine.

    Since I don't use rounding engine, probably the problem is not there.

    Pinning

    I can't still get my head to simulate that. But I have seen the example of chain in the examples file. The movement is a bit different than what I have in mind.

    But I will try it maybe there's a way to utilize it.

  • It seem when the frame rate goes lower from 45, this lagging movement start to show. Giving the effect of the bodies are left behind.

  • Here's the file

    https://www.dropbox.com/s/8g4tib5b41jix ... .capx?dl=0

    After a couple of days of trials and errors I figure out how to create a simple snake movement. But something is not correct with the snake bodies. Something is lagging.

    Anyone can figure out why?

  • I've tested it again... it hits number 15. But probably there's another complication.

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  • passing the number 15, and maybe some other number.

    Is it possible? something like form 10 suddenly to 20 due to lag or memory problem, or somehting.

  • I use something like y=y+1

    So it is calculated every tick

    But it seems that the number can somehow jump.

    which make my condition let say... if y=15 then do something, doesn't work.

  • Some challenges are pretty much do it.

    I think I'll take the top down shooter.

    Some of the challenges are pretty general, maybe in the future let's add some limit, for example create this or that only in 100 events.

    Then we can compare how everybody is doing it. Because some things can be made in different ways.