I'm creating asteroid games.
I want to use physics to make realistic collision between Asteroids and the ship.
But physics don't work well with wrap. After the wrap, the ship speed becomes 0
Then, I tried to simulate wrap. Fly off the screen to the left, and shows up from right by calculating its' velocity. But I can still see the moment, when the speed becomes 0, before it flies again. In other words it doesn't work smoothly.
Any ideas?